WotC crosses a line - Walking Dead are MtG Tournament Playable (5e next?)


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A Walking Dead d20 may be possible but not a Walking Dead with the rules of D&D 5th Ed. We are talking about a franchise without magic but with vehicles and firearms, and a one bite is enough to lose a character.

A Resident Evil d20 would be easier to be sold as TTRPG, but Walking Dead better as videogame, and with housing, farming, crafting, managing a stronghold and like that.

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Dire Bare

Legend
The other secret lair drops were all things you could get elsewhere, just with different art (which is what Secret Lair was originally announced as doing iirc. I've bought a few, and went in with friends on some.
I'm aware. Even so, it doesn't concern me over much. However, I'm a casual player and avoid tournaments, so that may be a part of my attitude of, "eh".
 


Walking Dead is a very famous franchise, but isn't the best for a TTRPG. Players would rather some boss with special abilities or traits.

What is the challenging rating of a enemy with only one crossbows, and the same one but with a submachine? If you have played some survival horror as Resident Evil or Evil Within you will notice the difference when you start almost nude and later you have got enough weapons and ammo to become a one-man-army or a doom-slayer marine. What if the PCs can drive a tank? Or to create the ultimate pitfall antizombie trap. What if players want to use killer drones against the zombies?

And I hate belife susspension with the horror monsters, specially no-supernatural undeads.
 


MGibster

Legend
Walking Dead is a very famous franchise, but isn't the best for a TTRPG. Players would rather some boss with special abilities or traits.

You've heard of Call of Cthulhu, right? It's been around for about 39 years now making it one of the longest table top role playing games in continuous production. For the most part, Call of Cthulhu doesn't feature PCs with a whole lot in the way of special abilities or traits, though, it's true, there's the possibility of performing a little Mythos Magic from time to time. Boot Hill was a fairly successful game set in the American Old West having gone through 3 editions in 15 years. I mean none of these games are as successful as D&D but they're successful games.

And I hate belife susspension with the horror monsters, specially no-supernatural undeads.

All undead are supernatural. A person without a heartbeat nor respiration can possibly remain ambulatory or retain any of it's former edacity. The Walking Dead television series tried to provide some rational explanation but walking dead things are still supernatural. Or maybe not. I suppose if you see it happening it's as natural as anything else.
 

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