Lackofname
Explorer
I've been hit with some inspiration and I want to try to run a particular campaign, but I'm not quite sure how to get the square peg into the round hole that is my brain.
The inspiration for the game's start is Half-Life. For those who haven't played it, scientists at a top-secret research facility play with extra-dimensional tech and wind up bridging the gap to alien landscapes. I liked the idea of a huge lab gone crazy. But rather than be employees, I like the idea of characters waking up with amnesia, trying to figure and explore their way out.
In my campaign, it's an underground facility in a fantasy setting, and it does get partially pulled into the Far Realms, but they aren't only monkeying with the dimension. For instance, one sector is creating and storing cloned bodies that are meant as empty vessels for rich/powerful entities to inhabit, as a type of immortality. The PCs are a few of those cloned bodies, unintentionally waking up after The Accident.
What I need help with is two things.
1. Understanding the reasoning behind the compound itself. It will be Big and Underground. Why is it so big? How did it get built? My mind is sort of stuck on "underground skyscraper, one square with identical floor below the next", but that's boring and too easy to navigate, and honestly doesn't fit a fantasy setting.
2. Actually mapping the compound. I don't mean room by room so much as a general idea of sections. Looking at mega-dungeon maps I feel a bit overwhelmed, and they don't really fit what I am looking for--they seem far too much like an ant's nest than anything neat and tidy. While the place will have some ant-nest to it (it has breached the Far Realms, which will both have pockets of funtime insanity AND play with 3D spatial reasoning), I need the base to feel...well...reasonable.
Any help would be appreciated.
The inspiration for the game's start is Half-Life. For those who haven't played it, scientists at a top-secret research facility play with extra-dimensional tech and wind up bridging the gap to alien landscapes. I liked the idea of a huge lab gone crazy. But rather than be employees, I like the idea of characters waking up with amnesia, trying to figure and explore their way out.
In my campaign, it's an underground facility in a fantasy setting, and it does get partially pulled into the Far Realms, but they aren't only monkeying with the dimension. For instance, one sector is creating and storing cloned bodies that are meant as empty vessels for rich/powerful entities to inhabit, as a type of immortality. The PCs are a few of those cloned bodies, unintentionally waking up after The Accident.
What I need help with is two things.
1. Understanding the reasoning behind the compound itself. It will be Big and Underground. Why is it so big? How did it get built? My mind is sort of stuck on "underground skyscraper, one square with identical floor below the next", but that's boring and too easy to navigate, and honestly doesn't fit a fantasy setting.
2. Actually mapping the compound. I don't mean room by room so much as a general idea of sections. Looking at mega-dungeon maps I feel a bit overwhelmed, and they don't really fit what I am looking for--they seem far too much like an ant's nest than anything neat and tidy. While the place will have some ant-nest to it (it has breached the Far Realms, which will both have pockets of funtime insanity AND play with 3D spatial reasoning), I need the base to feel...well...reasonable.
Any help would be appreciated.
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