Flamestrike
Legend
You did not understand. Artificer is incapacited, 0 speed, charmed for 10 rounds.
I will repeat. 10 Rounds, 10 attempts to disarm him, with his ridiculous STR 10. (+0 mod).
You're at disadvantage to that attack roll (you're forgetting the Steel Guardian) and my Athletics is +3 so even presuming those rules are in effect it's going to take you the better part of 10 rounds to do so.
It's also likely to wake me up from my stupor seeing as you're shaking me around a lot.
But you can have the Sword and the Bow. Sadly for you you I'm carrying several tool kits (one for each of my tool proficiencies, of which I have 6 different tool proficiencies - thanks to Guild artisan background, artificer, specialised construction, and battle smith bonus tool proficiencies) and a spell component pouch, and even then, most of my spells dont need M components anyway (Firebolt, shield, cure wounds etc)