Lackofname
Explorer
I am not quite sure how to exactly handle a situation in an upcoming game. It could be very cut and dry, but it has the potential to be more interesting, and I want to inject a possible social challenge.
The campaign involves the PCs stuck inside a big underground dungeon that's been sucked into a hostile plane. They start the game with 0 equipment, wake up in a room in their skivvies. So at first they are going to scavenge any weapons they can--table leg clubs, broken glass shards, etc. Soon they will stumble across the abandoned living quarters of some well stocked arcane researchers. The arcanists have a summoning circle that connects them to some devils, that they basically use like a shop. A little blood, a little incantation, and boom a merchant in your kitchen.
The PCs are in desperate need of equipment and have no money. The sales-devil is not going to look this gift in the mouth.
What should the salesfiend charge for any purchases?
The obvious answer is "a deal/favor", but given they're stuck in the dungeon that's stuck in another plane, and all (or nearly all) the arcanists are dead/transformed/insane, it limits what the fiend can ask for.
Edit: The campaign is limited to a single dungeon crawl, so anything that involves doing something Outside the dungeon will not work.
A loaner (with a steep interest rate)? Or they disappear if not paid for in x hours? Simply on credit? I'm thinking of limiting it to a certain amount--well below the amount to outfit everyone, making them decide who would get armor, etc.
Also, the characters have a decent amount of diplomacy/bluff/intimidate among them, so if they try to haggle for a better deal, I want to give them the chance. But what is the improved offer the salesdevil might grant?
The campaign involves the PCs stuck inside a big underground dungeon that's been sucked into a hostile plane. They start the game with 0 equipment, wake up in a room in their skivvies. So at first they are going to scavenge any weapons they can--table leg clubs, broken glass shards, etc. Soon they will stumble across the abandoned living quarters of some well stocked arcane researchers. The arcanists have a summoning circle that connects them to some devils, that they basically use like a shop. A little blood, a little incantation, and boom a merchant in your kitchen.
The PCs are in desperate need of equipment and have no money. The sales-devil is not going to look this gift in the mouth.
What should the salesfiend charge for any purchases?
The obvious answer is "a deal/favor", but given they're stuck in the dungeon that's stuck in another plane, and all (or nearly all) the arcanists are dead/transformed/insane, it limits what the fiend can ask for.
Edit: The campaign is limited to a single dungeon crawl, so anything that involves doing something Outside the dungeon will not work.
A loaner (with a steep interest rate)? Or they disappear if not paid for in x hours? Simply on credit? I'm thinking of limiting it to a certain amount--well below the amount to outfit everyone, making them decide who would get armor, etc.
Also, the characters have a decent amount of diplomacy/bluff/intimidate among them, so if they try to haggle for a better deal, I want to give them the chance. But what is the improved offer the salesdevil might grant?
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