Maxperson
Morkus from Orkus
Sounds like a slow motion lunch special!I would love pizza right now, but I had a side salad for breakfast.
Sounds like a slow motion lunch special!I would love pizza right now, but I had a side salad for breakfast.
And I will say this one last time. Having a 15 versus a 16 means nothing unless you run a super-tight, incredibly well balanced, min-max game. If I made your character and had never told you a bonus, an AC, HP, etc. and had you do the rolls, it is doubtful you would be able to notice. But for some reason (myself included at times), we need a 16 in order to fully enjoy the character. I get it. I just don't think it should come at the expense of dismissing archetypes, an original rulebook that has held up for five years, and another player's fun.
I agree with you. It is minimally impactful, except in that it deters certain race/class combos. That deterrence helps create archetypes. No deterrence makes for fewer archetypes.The reverse is also true: why is starting with a 16 "niche protection" for a strong race when it's only minimally impactful over the 15? Why is the half-orc with the 16 "strong" but the halfling with the 15 not?
My point is that this is all psychological. 3e opened all classes to all races and the game didn't lose dwarf fighters and halfling rogues as staples. The difference between that 15 and 16 is 5% mechanically but miles apart psychologically. The only thing hurt is a perceived notion that pigeonholing certain races as a small selection of classes is good for the game. D&D survived dwarves being allowed to be more than fighters, be any class, and have 20+ charisma scores, it will survive this.
That said, I'm not a fan of how WotC is doing this: it's so hamfisted that any DM worth his d20 could have done it. Some have. But I can respect the goal of it. It opens up more builds than most people would give a 2nd look at. Short of rewriting every race, it was probably their best option.
What disrespect has occurred, though?Like you I don't think it is a bad thing either (racial sensitivity) but it is the rushed aspect that I truly find irksome. The way they're doing it does not ring right. There must've been a way to be better and yet, respect the history of how D&D has worked since the "almost" the beginning. Rushing things is never a good idea.
No, they aren't. At all. I could maybe see a conceptual argument, but not one from a rules perspective. From a rules perspective, for most subraces, the +1 to a secondary stat is absolutely the least part of the subrace.It's interesting that subraces (from a rules perspective) are pretty much made redundant by this added flexibility. (Really if they don't give ability bonuses it would probably make a lot of sense to fold them into backgrounds in some way).
I'd have to disagree with that last part. In 4e I never found any disadvantage at all from playing a Gnoll Artificer or a Dwarf Rogue or a Shadar-Kai Barbarian. I never made a character with maxed out main stats, in all the couple dozen characters I played in 4e, and it never mattered. Very much including games that went into Paragon and Epic tiers.+2 to two abilities. (Frequently not very consistent with anything that had gone before). Later on they opened it us because people wanted more flexibility (deja vu) so that only one of those +2 was fixed and you had a choice between two different ability scores for the other.
Having the right ability score in the right place was actually much more important than it is in 5e - one reason why 13th Age lets you gain ability scores from your class as well.
You accuse me of being a min/maxer, but what I am honestly sick of, and have been for decades is the naughty word elf powergamers.Nope. Racial abilities are just that. Racial abilities. You little devil of min/maxer...![]()
The difference is impactful because it creates, no matter what nonsense anyone tries to argue, an expectation of what the average member of the race is like. Luckily, this isn't errata, so it will not impact that at all, and I don't think there is a snowball's chance in hell that any "6e" will have a PHB that doesn't have archetypal dwarves and elves with options to modify the race to be less archetypal.The reverse is also true: why is starting with a 16 "niche protection" for a strong race when it's only minimally impactful over the 15? Why is the half-orc with the 16 "strong" but the halfling with the 15 not?
My point is that this is all psychological. 3e opened all classes to all races and the game didn't lose dwarf fighters and halfling rogues as staples. The difference between that 15 and 16 is 5% mechanically but miles apart psychologically. The only thing hurt is a perceived notion that pigeonholing certain races as a small selection of classes is good for the game. D&D survived dwarves being allowed to be more than fighters, be any class, and have 20+ charisma scores, it will survive this.
That said, I'm not a fan of how WotC is doing this: it's so hamfisted that any DM worth his d20 could have done it. Some have. But I can respect the goal of it. It opens up more builds than most people would give a 2nd look at. Short of rewriting every race, it was probably their best option.
As far as the execution, I really don't understand the "hamfisted" thing. What other way would you want them to do it? What about this seems rushed to folks? These criticisms don't make any sense, to me. This is exactly what they should have done, with the possible exception of the "build your own race" part, which makes races that are weaker than half the PHB races, by my estimation.
That sounds very very bad for any group other than your own.5) All classes should give nothing really special until level 3 and truly good stuff only at level 6. This would prevent cheesy combo with 1st level pick. Multiclassing should have been restricted to 1 change or a prefered class system such as the one we had 3.xed. No turning back to your previous class would ensure that multiclassing would be done for RP purpose and not cheesy pick as I have seen so many times.
And if someone put a more complex and "nuanced" version on DMSguild that rewrote multiple races in order to address the illusion of imbalance, I'd call that over-engineered and just use the Tasha's rules instead.I really don't need WotC to say "put your ability score mods anywhere you want, damn the consequences". I could say that! I would have loved a little attention played to those corner cases like half elves or mountain dwarves, or some rebalancing of races to make up for the changes to asi and racial proficiencies, but that doesn't seem to be a concern to WotC. They went for the most direct approach when I think we all agree a little bit more nuance could have been applied.
Put another way; if you put the Tasha lineage rules as we know them in a PDF on the DMsGuild, I'd consider them an amateur attempt at best.