What are your player behavior rules in F2F games?

The very existence of 2 and 6 on this list means I'd probably never want to play at your table.

That 3 exists makes me wonder. The closest thing I've ever seen to actual inter-player violence has been, very infrequently, someone throwing a d6 at someone else.
You may only roleplay this much. Do not step over the roleplay line, lest that make you (hurr!) less manly.
 

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I don't consider it basic manners. We're friends; we rough house and cut up in a variety of social situations. I just put it off limits at the table because it was a distraction. That was fifteen years ago, more or less, and it has been obeyed all down the line.
It might judt be a case of being on the outside looking in, but your rules do not paint a good picture of your group.
 

Well, among people you already know it's not necessary. If you're looking at gaming with strangers, yes. Sad as it is, too many people have no concept of manners, etiquette, appropriate behavior, etc. and that's BEFORE you factor in geek social fallacies.
The very idea of not asking (as a smoker) is weird to me. Like, my vice is pipe tobacco and cigars, so that carries a cloud. If somebody doesn't want me smoking outside and tracking it back into the house in an associated fug, that's cool.
 


Since I only game with a group of longtime friends we just have the same "rules" we have when we are sitting around a table drinking, don't be an excessive ass. Since we are all relentless ballbreakers there is a decent amount of ripping on each other but its friendly and we mostly know each others lines not to cross. And since we have limited gaming time every week try not to waste it with other stuff. but again since its a group of longtime fr
Out of Game talk happens with us too. As the DM I generally let it go for a minute or two before putting an end to it and carrying on. If I have to shout to be heard, then I get pissed. If I have to get out the gavel someones going down. But I've learned that out of game talk is inevitable and its better to just get it done and over with rather than trying to fight it.
 

I'm a little surprised that people have to specify no smoking. Like, do people just light up in someone else's house? Or are we talking "smoking?"
Currently 5 out of 6 people at our game table smoke and "smoke". Growing up I didnt know or hang out with anyone who didnt at least smoke cigarettes. Alot of people have since quit but up until the 90s no one ever asked before lighting up, whether it was in someones house, a car, bar, bank, grocery store, etc... There were ashtrays everywhere
 

I don’t know, a gin and tonic, whisky and coke or nice glass of red feel like a nice addition to a nights gaming with friends. I’m surprised at the dislike of people having a drink, though getting drunk is of course a very different thing.
Suppose it depends, if I didnt drink or wasnt drinking I wouldnt want to play with 4 other people who are drinking. Being the only sober person in a group of buzzed or drunk people is pretty annoying, at least for me.
I'm no longer surprised by how widespread it is - over the years, there have been a lot of posters here who have said alcohol is banned at the gaming table.
I can't relate to it (I am from Wisconsin, after all).
But I'm no longer surprised.
Being from Buffalo I really cant relate to it either. Like smoking, drinking was just so ingrained into the local culture, its just what everyone did.
Our games are rarely sober, except for whoever has to drive (in normal times, of my four players one lives here, another lives in our building, and two others are a couple who drive together - meaning only one of five of us has to stay somewhat sober). I firmly believe it makes for a better and more enjoyable game - people don't take it as seriously, are more willing to laugh at their own foolishness, and are more willing to put their characters into ridiculous situations. :) (edit to add: that doesn't mean we get falling-down drunk)

The flip side is that as DM I might not play the monsters to their full capabilities; this tends to cancel out somewhat any tactical mistakes made by the players. :)
Agree. It does make for a funner game for us. I stopped trying to play a serious game. That's not to say we don't take the game seriously but the tone is interlaced with near constant humor. Our games usually last as long as I can competently DM. Anything after 4 hours Im usually past that point so we quit playing and just keep drinking. We played Friday, started a new campaign and it was a great session probably because we were all drinking, everyone was engaged, and I was more spontaneous adding detail to where normally I probably wouldn't have. As an aside the Tome of Beasts 2 is really cool. Lots of new and unique monsters. Anyhow none of us get stinking drunk while we're playing, and generally people don't show up drunk, and if they do I'll ream them out for it, then make sure their character is attacked twice as much as anybody elses. Showing up too drunk to contribute to play and slow down the game is just disrespectful to everyone else playing.
 



You should both do yourself a favor and watch it. Its a really funny movie, the Zucker Bros really did pioneer a unique brand of humor.

So, much of humor is actually a social thing. Stuff is literally funnier when the experience is shared with other people. As I remember it, Airplane! is the kind of movie I'd find mildly amusing by myself, but not terribly remarkable, but which would shine if I had a movie night with a half-dozen people.

But, I'm not doing such movie nights right now. So...
 

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