Northern Phoenix
Adventurer
There's no way I'm gonna be playing with these optional rules without some pretty strong limitations. I can only hope DMs who aren't as confident don't end up getting themselves get pressured into it against their will.
There's no way I'm gonna be playing with these optional rules without some pretty strong limitations. I can only hope DMs who aren't as confident don't end up getting themselves get pressured into it against their will.
In most cases, i agree.These aren't as bad as allowing races like Aarakocra, Yuan-ti, or Satyr, in terms of game-breaking crunch issues. Nowhere near as bad, in fact.
Which is probably why I don't allow any of those races in my home game.These aren't as bad as allowing races like Aarakocra, Yuan-ti, or Satyr, in terms of game-breaking crunch issues. Nowhere near as bad, in fact.
Except that there has been no point since the DMG was released where that has been true. This is from the DMG.
"You can create an NPC just as you would a player character, using the rules in the Player's Handbook. You can even use a character sheet to keep track of the NPC's vital information."
And...
"If you don't have enough players to form a full party, you can use NPCs to fill out the ranks. These NPCs should be the same level as the lowest-level adventurer in the party and built (either by you or your players) using the character creation and advancement rules in the Player's Handbook."
First, not all humans have +1 to everything. There are variant humans, so it's probably between 30% and 45%. Second, close to 2/3 of an entire race being graceful is a graceful race. Just over 1/3 to close to half isn't enough for the race to be anything. You need the majority to be that way. Enough to make the average of the race graceful.
Not my beliefs and I am not referring to just D&D players. I am referring to people who like Star Trek. I go with the numbers. The shows are huge. The games are popular. The movies are big. The franchise is strong. And there is very little vocalization about vulcans being smarter than humans, and klingons being stronger than humans. It is accepted. D&D seems to not be in the same boat.
I was refraining a previous statement of mine. If you are going to change some of the fundamental rules inside the core rulebook that has worked and been around for five years, you might as well write a new edition of D&D. I mean if they suddenly proposed that classes no longer existed except in lore, and then made all the available class features available to every PC, then maybe they should just write a new edition.
One last thing to all: In my experience, it is disingenuous to argue against something you know is true. Some people do it for fun. Some people like to play devil's advocate. But there is generally a wink and nod or a disclaimer prior to the argument. Arguing that a bonus is not a racial bonus, and instead a PC bonus that happens to be listed under race, seems disingenuous. Especially when this is quoted:
I mean, if you want to play devil's advocate, that's cool. But to ignore the actual words inside the PHB, especially when arguing about the exact thing the PHB talks about, seems shady. At least recognize that it is before trying to find examples elsewhere.
In most cases, i agree.
Which is probably why I don't allow any of those races in my home game.
I'm allowed preferences and thinking that some game options including PCs that can fly are overpowered. They're fine in certain campaigns, just not in mine.And yet, they are still officially sanctioned content....
Cool. But they are different enough to warrant different words with different definitions and within two synonym steps you have significantly different words. For example.Just quoting that for posterity.
If this bothers you so much, don't play DnD anymore.
You don't get to decide what I play or don't play. Don't tell me to stop playing D&D again. It's not your place. So far you've tried to tell me what I should or shouldn't play and what I can value. Stop.But, if you'd instead prefer to see this as some sort of conspiracy to make you think diversity thoughts - just don't play 5e anymore. You probably are not their target market anymore, anyway.
What you choose to do is entirely irrelevant to the absolute fact that the 5e default core has rules for NPCs to those bonuses. These are not optional rules like the resting variants that you can choose to put in the game. They are default rules that you must choose not to use.Hmmm. I see options. Options are optional.
For example, it says "you can create an NPC". By saying can they are acknowleding it is a choice. It nessecarily means that you "can" also not create them with the player's handbook.
You may also want to look at the Monster Manual, which states that you "can" customize NPCs by adding racial traits. However, since it is an option, that means that you also do not need to add them, and they can still represent that race.
If you see options as iron-clad rules, that might be part of your problem in this point.
This is incorrect. A third of all dwarves have a dex of 12 or higher, which is not at all the same as them being graceful. With dwarven builds, it's manual dexterity, hand eye coordination, etc. Grace isn't a word most would use for a dwarf with a 12 or even 14 dex.A third of all dwarves are as graceful as elves, and that doesn't ruin anything, in fact it is... well nothing according to you.
Starting stat cap matters for several levels. And as we know that most campaigns happen at levels below ten, in practice it matters for overwhelming majority of games actually being played. Yes, any race can eventually max any stat but that happens on a higher level when the characters are far from average members of their species and closer to epic heroes.If the cap being the same for each race isn't an issue, then floating stat bonuses aren't an issue. To argue otherwise means one doesn't grasp the underlying math of bounded accuracy.