Crimson Longinus
Legend
Yet IIRC you noted that my example of the GM giving motivations and plans for the orcs was the GM setting up a 'quest' or 'plot' which is a feature of a low player agency game, yet those things the GM does here are the same thing...This is why Burning Wheel has a GM. The GM uses his/her judgement (see eg the GM deciding what happens when Thurgon and Aramina fail to command Rufus). The GM comes up with interesting things (eg deciding that Rusus is on his way to pick up wine for "the master"). The GM comes up with surprising things (eg that Thurgon's younger brother has gone south in search of glory).
I think that in another example you said that a player could use their circles to declare some people they know are present, maybe Rufus was 'summoned' this way too? And you said that the GM couldn't fully independently set the identity or the motivations of the 'master'. These are narrator stance things.Notice how in the example of play I posted there is not point at which I (as the player of Thurgon and Aramina) ever had to switch from an "in-character" to a "narrator" perspective. All I did was say what Thurgon and Aramina were doing.
This is a recurring feature of discussion on these boards: one poster sets out an example of, or an account of, RPGing that involves player agency; and another poster responds by expressing his/her dislike of quite a different thing (ie shared storytelling and narrator perspective). I don't quite get why
Anyway, I think your framing of this is rather weird. You're super focused on 'action resolution' and mechanics. Those are ultimately a tiny part of a RPG. Outside resolutions of specific actions there is shitton of other stuff the GM (or someone) has to make up, (what is there, what they're doing, what are their motivations and million other things) which affect the direction the game massively. So how decides these things? Either the GM sets up these, which in effect is them setting up 'plot hooks' etc which according to you is lowering player agency, or the players decide these, which is the players assuming the narrator stance.
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