I think it’s self explanatoryAre you implying that the DM simply decide that the BBEG should hit, rather than roll for it?
I think it’s self explanatoryAre you implying that the DM simply decide that the BBEG should hit, rather than roll for it?
Then why bother rolling dice, just tell the players that Boss Monsters always hit. Rolling dice and then ignoring the result is being disingenuous.I think it’s self explanatory
You should watch Matt Colville’s “Action Oriented Monsters” YouTube video. Full of juicy ideas on how to make big encounters interesting and not fall flat.The players get four turns to one turn of the Big Bad Evil Guy. It's fine if, in a combat that lasts three or four rounds, each PC misses once or twice, because overall the party still does something interesting each turn.
I don't think the boss should miss with their attacks, or at the very least they should have an effect regardless of whether their attack hits. This was a common design conceit in 4e, but not in 5e.
Now, in traditional video game RPGs, the PCs and the boss (almost) always hit, unless someone is hit with a condition like blinded. On the other hand, in many action video games the boss will try to do something dangerous, but you can dodge or parry it. However, there's always a sense of the boss being dangerous, and the PCs having to pick the right tactics to survive, rather than just relying on luck of the dice.
What do you think? Should D&D boss monsters have more abilities that don't require a die roll to be threatening?
Are you implying that the DM simply decide that the BBEG should hit, rather than roll for it?
Simple as this, really.This is why they invented legendary actions.
Non-legendary BBEGs should always come with a side of mooks.
In that vein, I wonder if it'd be overpowered to introduce a variant use for Legendary Resistances - that the BBEG can expend one of its resistances to cause an opponent to fail a saving throw after they've succeeded at it.This is why they invented legendary actions.
Non-legendary BBEGs should always come with a side of mooks.
And I am not implying, I am outright saying, that rolling dice and ignoring the result is disingenuous, aka, lying. Don't lie to your players! Try to foster an attitude of trust! You will find that players that don't trust you as DM will be hostile towards you, and this will make it harder and harder to do anything other than have confrontational games. There is nothing worse than having games where it's Players VS the DM. Much better if Players and DMs work together to have an enjoyable experience for all involved.Im implying that what happens behind the screen is for the DMs eyes only.
And I am not implying, I am outright saying, that rolling dice and ignoring the result is disingenuous, aka, lying. Don't lie to your players! Try to foster an attitude of trust! You will find that players that don't trust you as DM will be hostile towards you, and this will make it harder and harder to do anything other than have confrontational games. There is nothing worse than having games where it's Players VS the DM. Much better if Players and DMs work together to have an enjoyable experience for all involved.
If someone is rolling in secret and always hitting it eventually becomes obvious. There are plenty of ways of challenging the group without resorting to guaranteed hits or inventing powers and effects designed solely to nerf PCs.And I am not implying, I am outright saying, that rolling dice and ignoring the result is disingenuous, aka, lying. Don't lie to your players! Try to foster an attitude of trust! You will find that players that don't trust you as DM will be hostile towards you, and this will make it harder and harder to do anything other than have confrontational games. There is nothing worse than having games where it's Players VS the DM. Much better if Players and DMs work together to have an enjoyable experience for all involved.