Lanefan
Victoria Rules
Success-plus-complication:That's not what "fail-forward" is about, nor is "success-plus-complication" synonymous with "fail-forward," but this misconception has been explained to you ad nauseum by now. I'm not sure why this requires 10+ posters regularly correcting you on this through 10+ posts each on the matter in 50+ threads where this has come up. It's like if someone tells you that their name is "Jack," and you keep calling them "Bob." After what point are you being rude by continuing to call them "Bob" after they (and others) correct you that their name is "Jack"?
Player: "I try to leap the gap between buildings in hopes my pursuers can't follow" <roll shows s-with-c result>
GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap"
Fail-forward:
Player: "I try to leap the gap between buildings in hopes my pursuers can't follow" <roll shows fail result, GM opts for f-f>
GM: "Hmmm - you almost make it but fall a bit short: instead of landing on the building's roof you're dangling from its eaves. Your pursuers do not attempt the leap"
Please tell me how in the eyes of either the player or the PC this looks any different at all.
I use a fumble table and yes, sometimes I have to tweak the results to suit the situation (e.g. if the result shows "damage to friend" and there's no allies within reach/range it's always changed to "damage to self" - it even says this on the table). No big deal.The point is that critical fumbles do not necessarily flow from the fiction or more about humor/humiliation. Some GMs try to be "fair" by rolling from a critical fumble table, but this may result in a consequence that is detached or disassociated from the preceding fiction.

OK. It certainly comes across as being in something of a rush, in that it's painted as eschewing the minutae (which can sometimes be the most interesting parts of the game, and-or can sometimes lead in or point to different directions play can go) in favour of jumping ahead.It's fair if it's not your cup of tea, but I don't think that it's fair to say that PbtA is particularly concerned with a "hurry-up style of play," but, rather, it's emphasis is on a fiction-first style of play. It's more interested in what's the next state of the fiction. It's not interested in each and every granular swing of the sword. It's interested in how a scene plays out more on a more holistic and fluid level. It's interested in character choice in the fiction, i.e., "what do you do?", rather than the questions of skilled play in a tactical skirmish game. I don't think it's in a rush, but I think it is interested in maintaining forward momentum and pacing. PbtA can go tortoise: slow and steady, but constantly forwards.