The problem I have with fiction is people use it to equivocate all the time (it happens regularly in these enworld threads). So I just can't embrace that term in this conversation. It always seems to be used to promote one playstyle (personally I have nothing against the term itself, it is just in the contexts of these discussions)
I don't think I'm using it to equivocate. I'm using it because I feel it's an accurate description of the result of playing a RPG. I don't mean fiction as in a work of literature or art. My kid lies to me all the time; those are fictions, not War and Peace.
I feel like it's the most accurate word for what I'm trying to say. Game or setting or world.....all those seem prone to interpretation.
This is all fine. But the point is we both want very different things and have much different expectations at that able. I think we have also probably have different attitudes towards games and allowing a person to act as a referee. That is all fine again. I don't begrudge your style. All I can do is mine has worked well for me (and I also have no problem venturing into other styles of play from time to time).
I don't know if I'd go that far, honestly. These days I'm trying to play different games as much as possible, and the goals of play can vary wildly.
For instance, I just got some new books for Mothership, which is a game that plays in a very traditional sense and is very much old school in its approach. I can't wait to run that for my group.
This is the point of contention. People are rejecting this definition. They don't see agency as the ability to do anything at the table. If so then a game or at a table that forbids me from pouring coke over my GM's head is infringing on my agency. But it is pretty obvious a lot of people just mean what your character is free to do in the setting when they speak of agency. You are talking about narrative power and GM/Player power. Those are very specific concepts. And part of why people are resisting your line of reasoning is it feels like agency is being used to slip those things in as superior or better.
I think that this is an interesting example because there is nothing as a player that would lead me to expect that I would be allowed to pour soda over someone's head. That's more an element of being a guest.
But if we examine things as a player....not the character, but the player.....then I think the kinds of things become more clear. How much ability does the player have to influence the game? I think it was
@Manbearcat who compared this to football. There are rules and there are processes that determine how a player can influence the game of football.
There are rules and processes for a RPG, and they determine how a player can influence a game.
No it really isn't. Agency is pretty much seen as a good thing, as a positive thing that is valued in RPGs, literature etc. Exploration is a much more neutral term. Agency is more in line with labels like railroading, immersion or believability. I think it is no accident many of these discussions also revolve around terms like immersion.
I have literally told you that I do not mean it as an insult. I can do no more at this point. You can choose to believe me or not, but then as I said, that is on you.