AbdulAlhazred
Legend
I never thought it was minor really. I mean, this was an area where players could open up a whole other dimension of play. A PC with a high CHA was suddenly like GOD, bribing the orcs, scaring away the kobolds, awing the goblins, making a clever bargain with the Ogres, etc. Heck, we WON B2 with these exact tactics! Honestly, this was the single most important avenue of player input into the game state in classic D&D AFAIK. Combat is highly uncertain and incredibly dangerous. Sneaking around and using clever spells and whatnot can work, too. Just plain knowing the ins and outs of the reaction tables and rolling on in with things stacked in your favor was FAR safer and a more sure bet.Yes - that's one minor mechanic in a book otherwise filled with combat and exploration mechanics, which backs my assertion that the designers paid only as much heed to social mechanics as they felt they had to.
Plus it always felt very consistent with the whole milieu of D&D, where you constantly have reams of humanoids described as working for some NPC or other. Even if your goal was to remove them from the area and destroy their power, the most effective way is to get them to do the hard parts FOR YOU.