hawkeyefan
Legend
I'd like to think so, but the hard edge comes down to "Event happens; player decides his character will do X; X effectively removes the character from the game". Is this unacceptable?
While I absolutely think the GM should be communicating enough to make it clear where these sorts of borders are, I've gotten the sense from some respondents that the above situation is considered unacceptable, and that's why I've been claiming that there seem like some problems here.
I think it depends on the game and the expectations that have been set for play. Certainly, if I have some desire for my PC that will significantly depart from that of the other participants such that we'd essentially be playing two separate games, then yes, I think the GM is free to tell the player that this will remove the PC from play. Like if I'm playing Blades in the Dark and I decide my PC wants out of the criminal life, then I don't expect the game to veer into my PC's desire to open a bakery or what have you. Maybe there's still some way to incorporate that desire....balancing the stability and monotony of running the bakery versus the riches and rush of crime or whatever.....but if it's literally, no I quit and want to run a bakery, then yeah.....the story ends for that PC.
And I've got absolutely no problem with someone who is willing to contextualize their goals and expectations. If that's what people are talking about, we're talking past each other.
I think the confusion is more a case of Person A is listening to Person B talk about the practices of Game Z, and then imagining those practices in Game Y, and finding that they don't work, or at least don't work with their approach to Game Y.