FrogReaver
The most respectful and polite poster ever
Well, the 'Lusting After the Queen' example for instance. The character's resolve to not act on the feeling would be tested if he came back to court. He's now going to be directly tempted. The GM would follow his principles, which probably includes bringing these choices to play. So, surely, Launcelot will run smack dab into Guenevere at some fairly fraught point. The player might have a choice to just give in, lets see what story that entails, or maybe he has to make an Honor check or something, a test of honor. If he passes, then he leaps back on his horse and rides off again, or goes to the king and confesses his dilemma, or something. If he fails, then his honor is stained, the Fellowship of the Round Table is broken in spirit, etc. I mean, this is a very 'cut and dried' genre, so its pretty easy to spell out what happens in these different cases. Most games will not be so clear cut. Even in this example Launcelot could then lie to the King, try to usurp the throne, etc. How this 'alternative story' would play out would be the meat of the game.
Your way the player alone has all the choices of how to play this. There's no test. There isn't an ACTUAL conflict, it is 'color'. It may be used to describe WHY you decided to overthrow Arthur, or whatever, but the logic is not salient to how the game is played. The action can be entirely described in game mechanical terms without ever referring to the character's mental state.
Why isn't being presented with the hot queen and either lusting or not lusting after her not considered a test?