Actually, I was just trying to understand the original statement give the way things work in the GMG. It seems like an aside though, so it’s not important.Right.
So, if I understand your question correctly...
...you're asking if reducing ABP to devastating strikes only leads to a problem with warriors being able to purchase more skill-boosting items?
Since I don’t want to step into a discussion on martial-caster balance, I’m just going to snip this. I think that’s a worthwhile goal if you’re going to do ABP. People complain about the Christmas tree effect, but I think investiture helps mitigate that problem. If you want magic items to provide any kind of mechanical weight, then you need to factor them into the math. Otherwise, you’re just pretending that they don’t matter even when they do (like 5e does).I haven't suggested reducing ABP as a solution to the warrior-caster imbalance. I discussed reducing ABP because I feel that's a better ABP, one that doesn't remove more of the magic item economy than it absolutely has to. I realize you could infer there was a connection, but please read my thoughts on ABP as a sidetrack or rant. It was brought on by your mention, but not really germane to the main gold for XP discussion.
Well, you could make level be derived from all the options and items a PC has taken or acquired. That way, groups can do whatever they want, and the system’s tools for assessing balance would still work. Of course, that’s likely to be an almost entirely different game if people just buy the things they want with XP and build out however (tall or wide).
I was just proposing it as a way of dealing with the issue of the PCs not having the expected wealth to acquire the items the system expects them to have. I’m not a fan of the Arneson method for games like PF2, so a better option is not to use it and do something else.And of course, ABP came up when you suggested ABP as being better than PWL at fixing the rather PF2-specific issue where nothing you can purchase comes close to a level.
This is why I keep bringing up how old-school D&D does it. If the PCs don’t have to spend the gp to acquire XP, then it doesn’t mess up the magic item economy.I would say PWL is damned near mandatory for an XP for GP campaign with a functioning magic item economy where the same gold purchases everything. Another way of saying this is that the level you add to proficiency makes it impossible to mix gp and xp. If you run a game where gold can buy you xp but nothing else (i.e. you're running magic items much like 5E rather than the default PF2 system) you don't need to do anything, of course.
I hadn’t considered that angle, but it makes sense. If they don’t even have the mandatory competing for their gp, then PCs probably would just focus on grinding out levels.Using ABP on the other hand is retreating from a fully functional magic item economy, since far fewer items are left to exist in the game. Since you remove pretty much all the really worthwhile items, I'd say ABP amplifies the problem instead of mitigating it. If you can't even purchase a skill bonus (let alone an extra weapon die) you damn sure won't part with a penny that doesn't go towards XP...
I’m not even sure what this thread is about anymore.I hope that was on topic. But I'm not 100% sure...
