FrogReaver
The most respectful and polite poster ever
Seems that criticism applies to any agency discussion. As long as one has a choice to do or not to do their is agency or at least the potential for agency.So, Bob's player used no agency to choose to not do this? Herein lies the rub. As far as agency goes, they're exactly the same, because the decision process or ancillary acting doesn't adjust the agency of making the choice, and as far as they go, they cancel out.
So, if in-character roleplay mostly cancels out with not choosing in-character roleplay, we're back to evaluating how the choice to go towards water is resolved -- do the players actually have a say in doing this, or is there another player (the GM) that can veto it?
The question is about what kinds of things can take away agency? We all agree the DM can ( at least in many games) by either eliminating the choice or eliminating the consequence. Can’t mechanics do the same thing?
Or is it simply that the player exercised their agency by agreeing to play in a game with such mechanics? In which case didn’t the player that agreed to play in the DM decides game do the same thing except towards the DM?
What am I missing?