The crew was sneaking into an old, rumored to be haunted, abandoned manor house. They had entered the premises through an old servants tunnel, and emerged in a room full of furniture covered in sheets and cobwebs, jumbled about.
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the scene started when they entered the hallway from the room and saw a dim lamp at the end with a shadowed figure -- clearly a guard -- there. I described the hall, merely as color, as being wide, with dilapidated chairs and a few broken tables along the walls, which were covered by peeling wallpaper and a few old, dusty portraits. To enhance the air of 'haunted" I described one portrait of a young woman who eyes seemed to follow the PCs. As two PCs snuck down the hallway to engage the guard, one PC -- mentioned earlier as the one trying to change their vice -- said they were going to examine the young woman's portrait to see if it would be interesting to those at the University he was trying to woo. This seemed interesting -- I could have just said yes -- so I asked the player how they were going to do this? What counts as "interesting" and how do you know? The player thought a moment, and said that his old friend at the University liked the occult, so he was going to see if the portrait held occult value. I said, maybe, let's check, what are you doing to find out? The player looked at their sheet, shrugged, and said, "I guess I Attune and see if I get any feels from it, but I have zero dice in Attune. Maybe I can ask the Whisper to do it?" I responded sure, but he's off taking care of the guard right now, do you want to wait? The player said, no, I'll do it, I'm going to push for 1 die. I said, okay, the position is controlled (they got a controlled result on the engagment roll, so all initial situations are set to controlled position) and said normal effect (the default, you need a reason to change it). He rolled, and failed. I now got to put a consequence in play. I chose to worsen the position and said that as the player looked at the portrait, the figure suddenly turned their head and looked at the player, and he found it was difficult to look away and there was a feeling of pulling or suction, but not physical. The player was like, "okay, I guess that answers that question, it's occult, um... I try to pull away." I said, sure, but hang on, let me check in with the other PCs for a moment while you're staring into the creepy painting. I did, they succeeded, and we got back to the PC.
The PC tried to pull away from the painting, and declared a wreck action to do to -- using violence to destroy a thing. He had dice, and since I had worsened the position previously, I set position to Risky (which is normal, you need a reason to change it) and normal effect again. The PC failed again (honestly, this is a trend in my Blades game, largely because the players seem to enjoy trying actions they have no or one rank in). Now the picture started glowing, and the young lady turned into a hideous creature. I told the PC you feel your soul being sucked into the portrait and cannot escape! I leveled some Harm, which was Resisted. The other PC noticed this (glowing portrait) and the Whisper (think occultist) trying to intervene and used Attune with their Command ability to try to force the animating spirit in the portrait to flee. Since their friend was in danger, this was again Risky and Normal. The Whisper succeeded with complication, and so the portrait entity released the first PC, but in doing so a backlash of psychic energy whipped back at the Whisper and they suffered a Harm. They elected to not Resist, as it was a level 1 harm, and they like to keep a ready supply of Stress for rolling. This choice, though, had some unfortunately repercussions later in the Score, and the harm was to their occult abilities and that became very, very relevant again.