Ovinomancer
No flips for you!
Sure, but this doesn't disprove anything.A power relationship can be unequal without it being dysfunctional.
The GM may have that authority in game. This really depends on the game being played. And, given that it does, it's a poor excuse for carrying that outside of the game.When it comes to defining the setting of a campaign, the GM has more authority than the players. Earlier you said that if a sufficient majority opinion forms, 'that's the ticket,' and dissenters can leave, but that's not true, because if the dissenters include the GM, the game doesn't get played. It only works if the majority includes the GM.
And, I've addressed the GM opting out. This isn't as crazy as you seem to thing -- it happened in the OP. The first pitch failed.
The GM has more power in this relationship because they're the one who will be doing the heavy lifting, and without them the campaign doesn't happen. That's not dysfunctional, and in my experience it's a relationship dynamic that players are happy to accept (as it means they get to play without having to come up with a campaign themselves).
Nope. If this was true -- if something I chose to do unilaterally gave me authority over others -- then there'd be a lot of strange interactions in the world. I could, for instance, demand you come to my party because I worked hard on it. I could, for instance, demand you eat my cooking because I worked hard on it. I could, for instance, demand you live in this shack because I worked hard on it. The labor the GM willingly takes on doesn't require any deference on the part of others.I'm aware of the post. Nothing in it changes the fact that the GM gets to decide what will or won't be included in the campaign. Ovinomancer's belief that players have been 'indoctrinated' to believe GMing is hard (a stance I find nonsensical) doesn't change the fact that the campaign doesn't get played if the GM doesn't want to run it. If Player 4 decides to overcome their 'indoctrination' and run a game, like I said, they're now the GM and they now have the authority to decide what is and isn't in the campaign.
And I say this as a GM that often works hard on my games.
I think no such thing, and have been very clear to say that NO ONE should play in a game they don't want to play in. This isn't a GM vs player argument -- I've expressly rejected this distinction. It's a peer-to-peer argument -- everyone at the table is a peer when deciding what game to play.Ovinomancer thinks there's something wrong with a GM refusing to run a game, whereas I think the expectation that a GM should run a game they're not happy with is ridiculous and entitled. If Player 4's pitch meets with demands that they change it, and Player 4 isn't happy with the impact those changes would have on the campaign, then there's nothing wrong with Player 4 refusing. It's certainly not 'edging towards abusive,' as Ovinomancer would have it. No gaming is better than bad gaming, and a GM running a game they're not happy with is bad gaming.