Okay, cool.
That was in relation to a game where the player was proposing what the fiction would be upon a success. Context! (And I probably could have been more explicit and nuanced in my initial formulation as well).
That didn’t seem to be the case at all, but if so, then okay I’ll proceed with that in mind.
So then given that you agree above that a D&D player will have an outcome in mind for their declared action, how is that different from the Blades player?
Sounds good so far.
From a practical standpoint that's hard to say with any real certainty. D&D just isn't that strict about such things and many groups play differently with their own unique variations on the game.
That said, I cannot think of an action to which it wouldn't apply, at least by my understanding of the rules.
I’d say that lack of a clear process is likely part of the problem. I mean, in many ways the ability to take D&D and then make it work how you want is a feature. But when there are vagaries left in the rules that’s something different, and is a bug for sure.
Yes
What does being free to do a thing even mean? I'm really not trying to be difficult with this, but it kinda feels like we are heading for the whole "In America one isn't free to yell fire in a crowded theatre" with the other responding "well they are technically free to do it but there will be consequences".
I assume you mean to ask, does doing that violate any rules within the game. If that's what you mean, I can't think of any. But if you are asking, will doing so be consequence free - well that's going to depend on the social contract and player expectations - I did mention there was a great deal of variation in D&D play from table to table right?
Well no, it’s not a “yelling fire in a theater” situation. That is most definitely illegal.
I’m asking if the DM is free, either within the rules or within the social contract of the gaming group, to take a successful action declaration, and make it so that the success is something other than what the player expected.
The player declared that their Rogue was going to attempt to disarm the trap.
The player declared that their Fighter was going to attempt to attack the orc.
The player declared that their Bard was going to attempt to Persuade the baron to provide the party with horses.
In each of these cases, the player has an outcome in mind. Wouldn’t success result in that desired outcome? Or may the DM alter the outcome?
If the DM may alter the outcome, then would you agree that this reduces a player’s agency?
If the DM cannot alter the outcome, then are we back to the player declaring both action and intended outcome? Doesn’t this render the (3) in my previous post as not applicable on a success?
I'm not sure why the focus on D&D combat rules. We all know and acknowledge that D&D combat isn't typically ran the same as the rest of the D&D game.
D&D uses a much more detailed combat system than it does for anything non-combat related. That high level of detail and stakes associated with combat does tend to set up player expectations that combat should follow the system with as little deviation as possible.
Essentially - "given combat isn't like the rest of the game, why does any of this matter"?
Because combat is where a player in D&D has the most agency. The rules are (mostly) clear, interpretation is minimal, and the dice are involved quite a bit. The DM is mostly bound to the results of the dice, and generally speaking if he decides to alter thee outcome, it’s seen as a bad thing. Combat is also the one area of D&D where nearly everyone will agree, anything can happen. The result is not a foregone conclusion.
Imagine if the DM was not discouraged from simply negating an action in combat. He could just alter any result as desired, usually to match some preconceived idea he has about the fiction. What would this do to player agency?
Imagine if the social and exploration pillars of D&D had similar structure to combat. The DM would follow established processes, the players would declare actions, the dice would determine success or failure, and the DM would honor those results. The DM would not be steering things toward their idea of how the fiction should go. What would this do to player agency?