Bedrockgames
I post in the voice of Christopher Walken
And I can't fathom you coming to the conclusion that (1) isn't a significant part of many/most of the participants in these threads over the years who agree with your overall position.
I think you and I have very different ways of thinking and of approaching RPGs (which isn't a bad thing at all). Looking at your post above about NPCs for example, you seem to take a much more 'engineer'-minded approach. I don't take that approach at all. I am not factoring in things like what is the real life 'hit rate' for a social interaction. I am thinking of it in terms of what do I know about what his NPC wants, and this NPCs personality, and how would that shape their reaction to the PCs words (and honestly this really is much more intuitive than step by step----you try to feel the NPCs headspace and how they react). All I can say is I have very satisfactory campaigns on both sides of the screen using this approach. Is it an accurate simulation of social interaction in the real world? Doesn't matter to me. Does it feel life-like and believable to me? Yes. That is what matters.