A repeated thing in this thread:
Posters who seem to have little or not experience with Burning Wheel or comparable systems insist on a contrast between the following two moments of resolution:
The contrast is drawn in terms of (2) involving the player authoring a secret door or exercising "narrative power" whereas (1) is said not to involve the player authoring the death of an Orc or invoking "narrative power" in respect of that state of affairs.
But no actual explanation is given of the difference. And I think that comes down to the fact that these posters (eg @FrogReaver) have not actually played Burning Wheel or Cortex+ Heroic/MHRP or similar systems.
The lack of experience manifests itself in the fact that those posters appear not to distinguish between (for instance) the following two sorts of resolution process:
There also seems to be a continuing failure to distinguish the following process, which is not a resolution process at all but a type of framing process:
@FrogReaver, which system(s) does Burning Wheel use? Which system(s) does MHRP/Cortex+ Heroic use? Which system(s) does Fate Core use? Which system(s) does Dungeon World use?
Posters who seem to have little or not experience with Burning Wheel or comparable systems insist on a contrast between the following two moments of resolution:
(1) GM announces, You come upon an angry Orc, player declares I attack the Orc, then the combat mechanics are engaged, and the upshot is that the Orc is killed;
(2) GM announces, You come upon a wall blocking your way, player declares I search the wall for a secret way through, then the exploration mechanics are engaged, and the upshot is that a secret way through the wall is discovered.
The contrast is drawn in terms of (2) involving the player authoring a secret door or exercising "narrative power" whereas (1) is said not to involve the player authoring the death of an Orc or invoking "narrative power" in respect of that state of affairs.
But no actual explanation is given of the difference. And I think that comes down to the fact that these posters (eg @FrogReaver) have not actually played Burning Wheel or Cortex+ Heroic/MHRP or similar systems.
The lack of experience manifests itself in the fact that those posters appear not to distinguish between (for instance) the following two sorts of resolution process:
(A) The player declares I search the wall for a secret way through, the GM sets a difficulty using the appropriate system framework for doing so, the dice are rolled, and - if the player succeeds - the upshot is that a secret way through the wall is discovered;
(B) The player declares I search the wall for a secret way through, then plays a token or fate point or similar limited-use authorial-fiat resource, and the upshot is that the a secret way through the wall is discovered.
There also seems to be a continuing failure to distinguish the following process, which is not a resolution process at all but a type of framing process:
(C) The player, without declaring any action for his/her PC, says I think it would be cool if there was a secret way through the wall, then plays a token or fate point or similar limited-use authorial-fiat resource, and the upshot is that the shared fiction includes there being a secret way through the wall.
@FrogReaver, which system(s) does Burning Wheel use? Which system(s) does MHRP/Cortex+ Heroic use? Which system(s) does Fate Core use? Which system(s) does Dungeon World use?