No problem.
That you either references or provided game examples that fit the description of what you were asking me to provide - albeit in a post to another person.
Yes, some have been offered. I feel many of them are operating on an incomplete understanding of the rules, and so are flawed. I wanted to know how you came up with the concerns you have.....if you had experience, or if you were basing your concern on the posts of others. It sounds like the latter?
I was saying you were not doing that, but that others have tried a few times throughout this thread.
Of course experience can absolutely play a factor in one's understanding of a topic. Do you really think anyone doesn't believe this? It's just more experience about a topic doesn't mean ones analysis is correct.
Not always, perhaps. But generally speaking, I'm gonna go with the person who's familiar with the topic to the one who is not.
I know next to nothing about Fate, for instance. I have the free rules, but have not had time to read them through, only taken a cursory glance here and there. Most of my knowledge, therefore, comes from people posting here. I would never put forth any kind of definitive statement about Fate or its rules, or how they function or what experience they're designed to deliver. Especially when discussing the game with someone who is familiar with it.
If I am in a conversation with someone who knows Fate, the way I'd engage with them would be to ask questions and try and improve my understanding. Not assume that I have a better understanding of the game than they do.
So, it's not that I think anyone doesn't believe that experience is a factor in understanding, but perhaps it's that they post as if it is not a relevant factor? Perhaps there are other factors at play that override their knowledge of that? I don't know why, exactly, but it's certainly happening at times.
The pure mechanics and the playloops of those games I completely defer to them on - that's what knowing more about the game really means. But the analysis of what those mechanics and playloops mean in relation to agency isn't something that experience with a game is going to aid one with (provided that those with knowledge of the game are forthcoming in the relevant details that would enable one to analyze the game).
Well I don't think that anyone is attempting to hide anything. I just think that anyone lacking first hand experience is relying instead on second hand experience, and so something is lost no matter what. When I described the Flashback in my BitD example, I had to revise things several times, and I'm sure it's still not a complete picture for someone who's not already familiar with the game.
Anyone who is familiar will read my summary, and understand immediately what I'm talking about. Anyone who is not, may wind up filling in those unintentional blank spots with their own assumptions.
There's a difference between overcoming an obstacle in character and authoring the removal of the obstacle.
You seem to be using those two terms synonymously and they mean something quite different. For example D&D has plenty of the first and nearly none of the later.
To me, they seem largely the same in the form of declaring an action for my character. That's the primary way that a player interacts with the fiction, though there are exceptions (and more than I'm aware of, I'm sure). When a player declares an attack or an action or a spell or what have you.....aren't they attempting to author the removal of the obstacle?
What's the distinction you're making?
I'd say that's a good example of what I was referring to. The player invoked a meta mechanic in order to change or attempt to change the difficulty of the current fictional obstacle.
I don't know if I like the term meta-mechanic for this. Do you mean Stress or the Flashback itself? The Stress is pretty tied to the character, and is very much like HP or Ki or any number of other PC resources. What I mean here is that it's not entirely removed from the fiction. When a PC has a lot of stress, they're aware of it. It's not a resource entirely in the hands of the player, which is what would make it a meta-mechanic. At least, that's my take on it.
The Flashback may fall into that category, but honestly that's just a question of structure. All it's doing is placing an action in the past and then letting it play out in the present. It's not significantly different in the way it functions to any other Action roll. So again, I don't know what would categorize this as meta.
But that's a quibble, I suppose.
I'm not sure I would say what the player did there was authorship though - at least not directly. Invoking the meta mechanic led to a mini roleplay session where some actual character actions invoked more mechanics that resulted in the DM authoring? that the guards would help them.
How is it a case of the GM authoring the guards helping? The player literally described the scene and then rolled the dice which is what determined success. The GM merely determined the cost, the risk involved, and what the bonus for the critical result meant.
Which does lead me to believe that I'm focused on authorship when it's not so much about who ultimately authors what is happening, but it's more about whether a metagame mechanic was invoked that ultimately led to that authoring of the fiction to make things better for the player.
By authorship, do you mean approval? Like, who approves for this to happen? Or do you mean who describes what happens? I think this is likely where our confusion is....I'm not sure of the term and how you're using it. If you've already described how you are using the term, then I either missed it or have forgotten.