FrogReaver
The most respectful and polite poster ever
It's a preference sure. But I think it does it a disservice to dismiss it as "just being a preference". It's important to note why it is my preference. One of the biggest issues here is that the action is being described as if it's a PC action. PC actions should be the fictional cause of something happening in the fiction or else as I noted, it doesn't really make sense for your PC to engage in them.I think you are speaking to an aesthetic preference that dice rolls only resolve an uncertainty in how well a character performs an action. In games like Burning Wheel and Blades in the Dark the roll does not resolve how well you did. It tells us what happens.
Now if you want to talk about mechanics that aren't the result of PC actions, that might make for a good discussion. But I think we established that most of the games we are discussing are played via the PC's doing things. So maybe that wouldn't be all that meaningful a discussion.
Not precisely. I don't mind whatever process the DM wants to go through to generate certainty about where an ally might be - so long as it doesn't hinge on me having my character do something that doesn't make fictional sense to do. If he wants to roll a d20 and randomly generate it. If he just wants to say, he's nearby by fiat or his more in depth knowledge of the setting and the NPC in question. All of that is fine.You have an aesthetic preference for the GM at least feigning certainty about where the ally might be in this moment. They might not be certain of what is happening offscreen, but you do not want them to use the roll to decide that.
I have no problem with that either.For what it is worth my preferred way to handle this in character focused games is for the GM to just be permissive instead. Unless there is a well established reason for a player not to be able to meet with an ally I think they should be able to. Just frame a scene around it. I believe in rewarding engagement with the setting. It's what I want to see.
No problem there either.I mean in sandbox games there might be other concerns (they might have other stuff they are doing), but I still believe in leaning into those ties.