A Question Of Agency?

Please read what you quoted before asking things like this and maybe consider retracting your "laugh" for Crimson's non-existent point about iron lest people think that you too are supportive of his baseless personal attacks.
I'm sorry, but I think when you start comparing people to flat earthers you lose the right to get offended by things like that joke. Besides, I don't see you asking those that liked that post about flat earthers to go retract their likes lest I think they are supportive of that baseless personal attack.
 

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Acknowledge that agency has different meanings to people early on in the discussion and explain the meaning you are using. Talk away about it after that.


I'll put it this way - I have NOT put you on ignore ;)


See below.


Do you think we aren't talking about games as games? Or is that just another particular piece of jargon?



Please don't question ours either.

I don't think it's been you doing what I'm describing below, but since the thread started I've been repeatedly told:
1. I can't talk about different types of agency (because there aren't different types)
2. I can't talk about a difference between generating a chance encounter with a friend and attacking an orc resulting in his death. (because there's no difference there)
3. I can't talk about my definition of agency (because it's not what someone else wants to talk about)

The point is that since the start of the thread talking about what we mean by agency has been shut down and when we finally say this is what we mean and this is what we are trying to talk about, the response becomes that this prevents you from talking about what you want to talk about. I mean if you think us talking about our kind of agency is somehow preventing you talking about yours then I would really love to know how the heck I'm supposed to talk about what I want to talk about.

And importantly: this is how we've always talked about agency. It is like I walked into a conversation using what I think is the common use of a word like railroad, but am told no we are using railroad to mean anytime the players can't design the adventure collectively and stat NPCs with the GM (and what is more, the common use I am accustomed to is apparently wrong now for some reason).
 

I'm sorry, but I think when you start comparing people to flat earthers you lose the right to get offended by things like that joke. Besides, I don't see you asking those that liked that post about flat earthers to go retract their likes lest I think they are supportive of that baseless personal attack.
Except I didn't. An illustration that even flat-earthers think they have coherent positions does not equate to me comparing Bedrockgames's position to a flat-earther's. I even made it a point to say that "everyone" has incoherent positions that they believe are coherent. It's part of the human condition. I'm not sure how that point escaped you. As I have asked you to read what you quoted before, I assume that you most have glossed over that point.
 

Except I didn't. An illustration that even flat-earthers think they have coherent positions does not equate to me comparing Bedrockgames's position to a flat-earther's. I even made it a point to say that "everyone" has incoherent positions that they believe are coherent. It's part of the human condition. I'm not sure how that point escaped you. As I have asked you to read what you quoted before, I assume that you most have glossed over that point.

Either way, you are not the arbiter of my coherence.
 

Except I didn't. An illustration that even flat-earthers think they have coherent positions does not equate to me comparing Bedrockgames's position to a flat-earther's. I even made it a point to say that "everyone" has incoherent positions that they believe are coherent. It's part of the human condition. I'm not sure how that point escaped you. As I have asked you to read what you quoted before, I assume that you most have glossed over that point.

I can only infer what you intended, but invoking a concept like flat earthers is like invoking anything inflammatory. What you said to me sounds, "just as flat earthers think they have a coherent position, and do not, you think you have a coherent position and do not". If I say to you "Just as Stalin implemented a flawed economic-political model, you are implementing a flawed RPG model" (note, I AM NOT SAYING THAT), it would be hard to escape the thought that I might have just compared you to Stalin.
 

Either way, you are not the arbiter of my coherence.
I never claimed that I was. Only pointing out the almost banal point that your belief in the coherence of your argument is not necessarily true because you believe it is. The coherence of people's positions on gaming have been put to the test numerous times in various threads, and sometimes as evidenced by people in this thread, those positions can change.

And importantly: this is how we've always talked about agency. It is like I walked into a conversation using what I think is the common use of a word like railroad, but am told no we are using railroad to mean anytime the players can't design the adventure collectively and stat NPCs with the GM (and what is more, the common use I am accustomed to is apparently wrong now for some reason).
As a point of contention, "How we always talked about X before" doesn't mean it's the most accurate way or even the best way to talk about a subject. As a point of illustration, how we discuss gender, sex, and sexuality has also changed from "common usage" over the past century as our understanding of the human condition has changed from the so-called "traditional" or "common" viewpoints. Scientists and scholars in a variety of fields have challenged the "common" understandings of these things.
 
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I never claimed that I was. Only pointing out the almost banal point that your belief in the coherence of your argument is not necessarily true because you believe it is. The coherence of people's positions on gaming have been put to the test numerous times in various threads, and sometimes as evidenced by people in this thread, those positions can change.
It feels a lot like you are asserting things, then claiming not to assert them. The bottom line is I believe I was holding a coherent position, and you appeared to be accusing me of being incoherent. If you are going to make that kind of claim, I am going to push back.
 

Except I didn't. An illustration that even flat-earthers think they have coherent positions does not equate to me comparing Bedrockgames's position to a flat-earther's.

Bedrock: "I don't think my positions are incoherent at all"
Aldarc: "Neither do flat earthers"

That's a comparison between Bedrock and flat earthers.

I even made it a point to say that "everyone" has incoherent positions that they believe are coherent.
Which is a terrible point to direct at anyone as it can just as easily apply to you and your positions. And you did direct it at Bedrock.
 

The coherence of people's positions on gaming have been put to the test numerous times in various threads, and sometimes as evidenced by people in this thread, those positions can change.
This at least gets at something. Yes this is one of my criticisms of the kind of discussion that happens around games on forums. It isn't that people are incoherent, it is that, in a long conversation, it is often difficult to defend positions and you often say things that fail to capture what you mean, that miss a flawed assumption in someone's argument, etc. This is why I am also quite skeptical of models arrived at through forum discussions. I would argue is what often happens is, due to the nature of online debate, and text based debate, people stake out positions they feel they must to defend against a point they haven't really been able to analyze fully. That happens. Doesn't mean the point was sound (there are a lot of flawed, good sounding, but specious arguments, in these threads). Doesn't mean the person is being incoherent (they are just dealing with the difficulty of fending off what is essentially having their ideas put on trial by hostile posters

All that said: I think I have been about as clear and consistent as one can be, while also reflecting a real position on actual table play (and not purely operating at the theoretical level, where reality doesn't fracture a carefully constructed model).

And just to make a point about this: I could easily go through your posts, and others (not Pemerton's because I will say he is at least pretty consistent in his use of logic across threads, but then my understanding is he basically studies arguments for a living), and find points of inconsistency or lack of clarity, then hold them up and ask you to defend your 'obvious incoherency'. I don't think that inquisitorial approach is helpful at all.
 

Literary characters are not real either, yet their agency is still something you can talk about. But my point was the literary term informs the RPG term. I was just pointing out that the term being used by one side basically is pulled from sociology, while the other seems to be taking it more from literature. It is just a matter of is agency about what your character can do in the setting or is it about what the player can do. I don't think my position is incoherent at all. You might disagree with it, or you might misunderstand it, but it is a coherent point of view.
The only way you can talk about literary agency is to treat the characters and the fiction as real and look at it that way. There's really only one form of agency, literary agency is a device by which you reify the fiction so as to evaluate it in terms of agency. It's a trick. And, it's absolutely incoherent to promote evaluation of literary agency and then, to argue against a point of literary agency (the character recalls some fact and acts upon it) you switch to treating the fiction as fiction. It's special pleading, where a thing is this way except when it's not, and the only way to tell which is which is if it agrees with your conclusion or not.

So, yes, it's coherent if we're using post hoc justification for evaluations. It's just that post hoc justifications are, themselves, incoherent. And note that I'm using incoherent as in "inconsistent with itself" and not random mumblings that cannot be understood.
 

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