Lanefan
Victoria Rules
Another fine and interesting analysis from MBC.
Just one question: what do you mean by "Rowboat World"?
Just one question: what do you mean by "Rowboat World"?
If I were to evaluate exactly what is happening here based on the matrix (no matter how fallible) I've devised, it would look like this:
THE IYLLIC D&D SANDBOX
* Protagonist Agency for players is either (a) non-existent or (b) its relatively diffuse. In case (b) (where some or all of the PCs do have some kind of explicit dramatic need that play attempts to resolve), it is diffuse because (i) there are a huge number of dramatic needs within the sandbox and (ii) those must all be given expression through the GM such that (iii) there will be many, many moments of play that entirely unrelated to/not framed around resolving PC dramatic need. (i-iii) are necessary in concert so the dreaded "Rowboat World" doesn't materialize through play.
The "Side Quest" is the classical manifestation of this. Through the confluence of an accretion of "Sandbox Dramatic Needs" + "Side Quests (where resolution of those Setting Dramatic Needs are the focal point around which play orbits)" = "Rowboat World" is kept at bay.
For these games (like the one BRG seems to be representing), diffuse Protagonist Agency (which means both in total and for any given unit of play, PC Protagonist Agency is diminished or non-existent because resolution of Setting Dramatic Need is the apex play priority) is "a feature, not a bug."