I posted, about seven (?) pages upthread, a comparison/contrast of two instances of play: an imagined one from the AW rulebook, and an actual one from my Prince Valiant campaign.I think my response to @Manbearcat's call for play experience is to kind of wonder if maybe we could build a kind of 'decision tree framework' that would elucidate some of the different process choices, preferences, desired outcomes, and thus techniques and elements
Any thoughts?
That also applies to @FrogReaver, @Bedrockgames, @estar.