Bedrockgames
I post in the voice of Christopher Walken
Yeah, if the game is focused more on human geography the standard hexcrawl is less than helpful. Personally, I tend to use faces and factions and their web of connections and motivations as the 'map' for that kind of game.
I usually rely on both a map of the sects and NPCs, and a geographic map. I also do it as notes in my entries (sects will usually have a list of enemies and allies, and sometimes do this for NPCs too). But my sect maps would normally just be a bunch of boxes with lines connecting them (and the lines have symbols indicating the nature of the connection), along with notes about their goals