The farther inland you go, the more likely it is that you will be seen and some garrison somewhere will come wipe you out. And then you have to take that risk again on the way out. It was more than just wealth that made most of the raids coastal. It was also speed.coastal areas had the significant wealth to be worth raiding because they allowed industries like fishing & sea trade. If it was jut a matter of raiding "someone" the vikings could have raided inland iceland or greenland.
FR doesn't really structure like that
A raiding party won't need supply lines. That's for larger armies. It would still be very risky for a raiding party to go inland due to the greatly increased chances of hitting an armed force and dying.Halflings like simple things and pleasures and do not horde nor collect wealth. So same logic applies to them, they're not worth the effort.
Well, that and coastal cities got raided because they were on the coast. You aren't going to go more than a day or two deep into enemy territory unless you can guarantee supply lines.
No, but it is a fun world.On a side note: I wouldn't hold up FR as an exemplar of logical world building.
The vikings raided everywhere that was next to water that their boats could reach. Including inland along the river system. Raiding via boats is very much a function of ease of access...coastal areas had the significant wealth to be worth raiding because they allowed industries like fishing & sea trade. If it was jut a matter of raiding "someone" the vikings could have raided inland iceland or greenland.
FR doesn't really structure like that
100% this (what the heck is going on that I keep agreeing with @Maxperson in 2021??)A raiding party won't need supply lines. That's for larger armies. It would still be very risky for a raiding party to go inland due to the greatly increased chances of hitting an armed force and dying.
Fair enough, they won't go so far into enemy territory that they can't get out before reinforcements arrive. Even if they knew exactly where powerful defenses were before they went a-raiding, people will rise up against them.A raiding party won't need supply lines. That's for larger armies. It would still be very risky for a raiding party to go inland due to the greatly increased chances of hitting an armed force and dying.
There generally are no reinforcements for raiders. A Viking raid was rush in quickly, grab loot, kill people who got in the way, grab slaves, and then run back out and go home.Fair enough, they won't go so far into enemy territory that they can't get out before reinforcements arrive. Even if they knew exactly where powerful defenses were before they went a-raiding, people will rise up against them.
Besides, how many raids (and raiders) are there? If it's not an army, the damage is going to be hit-or-miss and probably focused on high value targets. Halfling villages are not going to be high value targets.