D&D General Why did you have to cancel/reschedule your most recent session?

Why did you have to cancel/reschedule your most recent session?

  • The DM was sick.

    Votes: 18 25.4%
  • 1 or more of the players was sick

    Votes: 22 31.0%
  • Childcare fell through

    Votes: 0 0.0%
  • Todd just plum forgot it was gameday (again)

    Votes: 0 0.0%
  • Someone's spouse or partner double-booked them

    Votes: 5 7.0%
  • Someone double-booked themselves (probably Todd)

    Votes: 14 19.7%
  • Travel issues (car trouble, bad weather)

    Votes: 0 0.0%
  • You just didn't feel like it.

    Votes: 5 7.0%
  • Someone was called into work last minute

    Votes: 10 14.1%
  • Game play location fell through

    Votes: 0 0.0%
  • Technical issues with a VTT or other remote means of play

    Votes: 1 1.4%
  • DM Burnout

    Votes: 5 7.0%
  • Two romantically involved players are fighting (again)

    Votes: 0 0.0%
  • Family or other personal emergency :(

    Votes: 10 14.1%
  • 1 or more players just up and quit!

    Votes: 1 1.4%
  • Other (please explain)

    Votes: 19 26.8%

We had almost 50% cancellations this year. Our standard session time is every Sunday 9:30-12:30/13. First, DM was 2 weeks on business trip, then both one other player and me were also on business trip. We also had school holidays in February, so that was 2 sessions gone. Then flue session came. I got flu that turned into pneumonia, week after another player had same. Last week, two of us players couldn't make it cause kids were sick ( kindergartens are biological warfare labs) and DM had also kid related emergency. So mostly someones sick, kid/kids are sick, or business trips.
 

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One of the players went to his daughters dance recitals, and two others went on vacation to St. Croix (neither knew about the others plans until they ran into each other at the airport), so I guess "double booked".
 


I (the DM) found out the day before, that there was a leaky water pipe in my basement storage, so I had to clean out a lot of damaged cardboard boxes and contact my insurance company.
We had a recent plumbing issue that ruined a bunch of my records and is going to require redoing the garage ceiling. So I feel you.
 

Combo of Work / Family. My wife is an epidemiologist who got deployed to fight measles in Texas, so now I'm on solo dad duty until she gets back!
Please thank her from me for doing important work! (And you too, I am usually the one who stays with the kid while my wife has to travel, so I know that ain’t easy either depending on how old they are).
 


It's opening weekend, and...

The platform cracked! New plywood and repaint.
The actor dance move split the seam! Restitch with a gusset.
The hanging prop is casting a shadow! Climb the ladder and move it.
The fan for the cobweb caster is in! Build it and dress the stage front.
Everyone is hungry! Refuel run.
And so on.

On the plus side, it was an amazing show!
 


We were supposed to play tomorrow, but the other family we play with canceled today - their adult son is in town, and on the off chance he doesn't have anything scheduled during the time we normally play (noon to 4 PMish) - he hasn't let them know - his mom wants to be available to spend time with him. So now we'll be playing on the 22nd instead. Oh well.

Johnathan
 

I'm going to offer a public service announcement here.

Finding people and getting them together to play remains the hardest part of this hobby. Scheduing a D&D game is its own meme.

This video (which someone might already have mentioned) talks all about the science behind why it's so hard to schedule an RPG game.

I have a model that's worked very well for me. I call it the 6 + 2 model. You schedule your game at the same time every week and make it for 3 hours so its a little easier to fit into a week night.

Then you seek six regular players who are committed to making most games. Everyone has things going on in their lives but, generally, they should plan to be there for that time. This alone is hard – I know – but it's worth the effort.

Then you try to find two "on call" players. These are players who probably can't commit to every game but still like to play from time to time. You explain to them that you already have six players but you'd like to invite them when a seat opens up. I've heard a lot of people who can't understand this part of it or don't expect it to work but it can work with some clear expectations established.

Then you run your game with as few as four players. Any characters who aren't there (because the player isn't there) simply fade into the background. Yes, this sometimes means a character arc doesn't work perfectly well but you'll get used to not focusing entire sessions around a single character.

With this model, it takes five people cancelling before you can't run a game. It's pretty common to have one or even two people who can't make a game (see the video above) but the more willing you are to run with people missing, and if you're able to bring other people in to fill in the seats when others cancel, you can have a pretty solid game going.

Thus ends my public service announcement.
 

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