JiffyPopTart
Bree-Yark
At this point you are either not reading what I'm saying, are reading it but not comprehending it, or are just so caught up on "winning" a discussion on worldviews that you are in grudge don't budge mode. I'm not really interested in butting heads over it.See, you say my point for me and then act like you don't get it.
You posted a picture of Wales, and that showed that the further away from the dangerous areas (the shore) the safer they were.
I posted a picture of Faerun, showing that there are so very very few "central areas" away from the border. Those red ares are where the monsters are reported to live, now maybe they do live in the center and only raid within that red area. Maybe they leave it and travel. Your picture of Wales was showing where vikings who lived weeks away by boat landed and attacked, why should I say that monsters can't travel a few days if Vikings could travel weeks?
And the bigger point was that people keep claiming I am making DnD a deathworld. That I am making monsters far more common than they would be. That I am making them attack far more than they would. But, I am not. A raid every three years is not unreasonable. Traveling a few days is not unreasonable. And the map shows, DnD worlds are designed stuffed with monsters. I am not creating this. I am just taking the information we are given and saying "given this, this is the problem I see."
If nothing else pause for a moment to soak in the fact that YOUR view on how deadly the DnD world is only applies to your game. It's not a fact, it's not a universally held opinion, and it's even possible most tables don't share your view.
Also, pause for a moment to reflect on the fact that the flavortext in the official books is there as a guide for a game, not a written in stone always the case hard and fast rule.
I most certainly do not share the opinion that every square inch of my world is dangerous. I also don't share your opinion that every square inch of Faerun is dangerous.
When a manticore attacks a small village and carries off three children, for you that might be a Tuesday. For me that might be a story generations tell their children to get them to behave.
For you, a raid can mean travelling multiple days into enemy lands, sacking a target, then dragging out a full load of riches multiple days back to your borders. For me, that idea makes the raiders look like their planning committee has a collective intelligence of 7 when they could have just raided a border town and gotten the same load of riches without the 4 days of travel in enemy lands.
In my game halflings live just fine, fairly peacefully, in the lands between the human and elf kingdoms. They rule themselves. They serve as a waypoint for travelling merchants. They are known for their exquisite baked goods.
If they were to get attacked, they would defend themselves, or perhaps even promise passing adventurers lots of gold and baked goods to help them take out the threat. If the threat was REALLY bad, then both the humans and elves would come out to help because they all are trading partners.