D&D (2024) Revised 6E prediction thread

Yep, they could do better on those stat blocks. Though the warlock mechanic is tricky (and would be tricky in 4e too). I personally wouldn't use that mechanic for a monster.

I do like that WotC has been adding one spell to the monster's actions on recent monsters. I hope that becomes the new standard.
I've used devil imps from Kobold Press in two encounters now. They're low CR, but cast heat metal, and that has had really interesting combat consequences. The first time the heavily armored cleric had no water source to douse himself and the imps were hiding in a burning building, so it was a race against time to kill the caster before his own armor cooked him. There wasn't time to take it off, even with help the hit point damage would drop him.
 

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Super easy: start at level 3-5. Seriously.

I didn't like how in 4e it was literally impossible have that classic D&D low level experience as even the first level characters felt heroic an powerful. A lot of people actually like the starting characters being simple and weak and then growing to become more complex and powerful. And sure, you might not always want that: in 3e we sometimes started at the third level. A game that has relatively weak and simple characters at first allow starting with more powerful and complex characters just by adjusting the starting level, however the inverse is not true.
And for the number of DMs (incredibly enormous, certainly vast majority in my experience) who adamantly refuse to never start characters before first level, ever, no matter how many bad experiences people have had or how sweetly you ask them?

You act as though I as a player have any control over this at all.

And as an aside, there is (and always has been) a way for us to have our cake and eat it too: "zero levels," "novice levels," whatever you want to call them, an OPT-IN zero-to-hero approach so that it isn't forced on every single newbie that comes along, but is fully supported and emphatically not ghettoized or deprecated. Of course, that's another thing that cannot be added to 5e as it is...

My recommendation is that you accept reality; 6th edition is not going to recapitulate 4th edition. Hasbro wants to make money, not satisfy your desires, and they've got the relative sales numbers for 4th and 5th to look at.
I thought 5e was supposed to be the big tent, that everyone could come to and get a pretty good shot at the style of D&D play they like best?

But maybe you're right. You're not the first person to tell me that 5e (in its design and its fanbase) being actively hostile to my preferences is something I should just meekly accept like a good little nerd.

Go look at EzekielRaiden's post again, particularly the lines "not being afraid of losing my character in the early game" and "being able to play at essentially any table (whether it starts at 1st level or 10th or anywhere in-between) without having to be paranoid that I'd lose my character".

Noboody's doing any conflating, EzekielRaiden explicitly said he doesn't want vulnerable characters.
I never

NEVER

claimed to want characters that weren't vulnerable. Being vulnerable DOES NOT mean "one crit could kill my character outright" or "two high ordinary damage rolls will leave my character dying." That you twisted my words into such an obvious strawman is proof enough that you're willing to read whatever malfeasant meaning you can find, no matter how tortured. I won't be discussing it any further, because (as usual) the so-called "big tent" of 5e immediately becomes ever so small and confining as soon as someone asks for anything even vaguely 4e-like...exactly in contravention of what the original poster I quoted said.
 

But maybe you're right. You're not the first person to tell me that 5e (in its design and its fanbase) being actively hostile to my preferences is something I should just meekly accept like a good little nerd.

Not catering to your (general you) wants does not mean something is actively hostile to your preferences. That's a disingenuous comparison. My preference is to go back to AD&D 1e hit dice, levels, and titles, but 5e's exclusions of those doesn't mean 5e is "actively hostile" to my preferences any more than pistachio ice cream is actively hostile to my ice cream preference.
 

And for the number of DMs (incredibly enormous, certainly vast majority in my experience) who adamantly refuse to never start characters before first level, ever, no matter how many bad experiences people have had or how sweetly you ask them?

You act as though I as a player have any control over this at all.
Rules cannot fix people issues. If you and the GM don't want to play the similar game that's not a rule issue.
And as an aside, there is (and always has been) a way for us to have our cake and eat it too: "zero levels," "novice levels," whatever you want to call them, an OPT-IN zero-to-hero approach so that it isn't forced on every single newbie that comes along, but is fully supported and emphatically not ghettoized or deprecated. Of course, that's another thing that cannot be added to 5e as it is...
They're called levels 1-3. Playing them is not forced to you any more than any other content.
 

And as an aside, there is (and always has been) a way for us to have our cake and eat it too: "zero levels," "novice levels," whatever you want to call them, an OPT-IN zero-to-hero approach so that it isn't forced on every single newbie that comes along, but is fully supported and emphatically not ghettoized or deprecated. Of course, that's another thing that cannot be added to 5e as it is...
Realistically that is a question of semantics. Whether I say 1st level is the "hero level" compared to a "0" level, or I say 3rd is the hero level and 1st-2nd are your novice levels....its all the same thing. Now I can appreciate the book noting for new DMs that you do not have to start PCs at 1st level, and could even give suggestions on what level to start based on what kind of campaign they want to run.

The only way a person truly gets "shorted" is if the 1st level is already full hero and there is no zero level, as then there is no by the book way for a DM to run a novice campaign. In 5e, I personally feel that 1st level is still pretty novice, and 3rd level is the true "coming into your own", so I think it is offering the cake and eating it too.
 

Rules cannot fix people issues. If you and the GM don't want to play the similar game that's not a rule issue.

They're called levels 1-3. Playing them is not forced to you any more than any other content.
I come from old school D&D (literally going directly from 1e to 5e in 2012 playtest), and I would make the argument that in 5e, first level is already a hero level, and zero to hero doesn't exist in 5e. I mean, look at 1e's classes (especially casters and thieves) and compare them to their 5e counterparts. It's not even close
 

The only way a person truly gets "shorted" is if the 1st level is already full hero and there is no zero level, as then there is no by the book way for a DM to run a novice campaign. In 5e, I personally feel that 1st level is still pretty novice, and 3rd level is the true "coming into your own", so I think it is offering the cake and eating it too.
I totally agree. 1st and 2nd is training wheels and then come 3rd the truly dangerous stuff starts. Low level D&D is my favorite to run, I love love love 1st to 3rd level heroes and adventures. I also greatly dislike 12th+ level D&D, but that's just a matter of opinion.
 

I come from old school D&D (literally going directly from 1e to 5e in 2012 playtest), and I would make the argument that in 5e, first level is already a hero level, and zero to hero doesn't exist in 5e. I mean, look at 1e's classes (especially casters and thieves) and compare them to their 5e counterparts. It's not even close
I am NOT trying to insert myself into this fight, but...1st level plays more like an old school experience. It's not an old school experience. But it somewhat resembles one. PCs are capable, but fragile. From 2nd level onward they're fairly heroic.
 

I come from old school D&D (literally going directly from 1e to 5e in 2012 playtest), and I would make the argument that in 5e, first level is already a hero level, and zero to hero doesn't exist in 5e. I mean, look at 1e's classes (especially casters and thieves) and compare them to their 5e counterparts. It's not even close
Oh they're for sure heroic at 1st, compared to old D&D and any commoner in the world. The only thing that makes them squishy is low hit points, where a crit can actually easily kill you straight out, no saving throw. So it's more level fledging hero to super hero in 5e. :)
 

I come from old school D&D (literally going directly from 1e to 5e in 2012 playtest), and I would make the argument that in 5e, first level is already a hero level, and zero to hero doesn't exist in 5e. I mean, look at 1e's classes (especially casters and thieves) and compare them to their 5e counterparts. It's not even close
Valid. Then again it is much closer to that than 4e was.
 

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