I said in my synopsis that halflings were content to "trade with those visitors and occasionally with the nearest "big city"" This would imply that the nearest big city knows about the halfling village. If the halflings don't have cities (or even towns) then that must mean that its mainly populated by some other race, meaning some other group knows about the halflings.
Indeed you did. That means a bandit has a map & maybe even a guide who went there before making bandits & intelligent monsters even more of an issue if the shire doesn't have someone providing security for them too
It's not a given fact that this would mean that a kingdom (lets assume the "big city" is human ran) would have already attempted to take over or control the halfling village, either by force, threat, or weight of diplomacy. You are making this assumption because of how things happened in actual Earth real-world history. But, my campaign world doesn't follow actual Earth real-world history because its not Earth, it has many many sentient races (all with competing goals), and even something as simple as a romanlike empire would be different in the world depending on if the empire was Human, Elf, Dwarf, Hobgoblin, or Fae.
The lord of that city doesn't need to take over the halfling shire by force, that's likely the least effective way. Simply making it known to bandits & intelligent monsters that getting caught doing badstuff on lands loyal to the lord is punished severely and that the shire is not loyal to the lord. From there he just needs to wait until the shire comes asking for help to save them from the bandits & monsters. History is full of examples where bandits & other unsavory are driven across the border by a more powerful "nation"(or whatever) until someone important enough comes asking for a liberator.
This isn't a matter of real world verses some fictional world. We are still talking about human nature which is why so many things happened in our world as they did. Plenty of races in d&d are basically fantasy
rubber forehead aliens, but on this issue halflings force other races into the realm of
starfish aliens with no real excuse or reasoning for it other than to protect the inclusion of the shire as the exclusive halfling representation in the phb.
So, again, my world has areas that are peaceful,
I run most of my games in eberron or something eberron-like. Not only is it at peace it's pretty unique in the fact that there is laws & law enforcement in most of the world. Shire halflings opt-out to form John Galt's paradise & somehow it just works out because it's the shire
and one of those definitions is "not under the strain of takeover by another force".
Bandits, bears, a pack of blink dogs/hellhounds/winterwolves, & even that nutty necromancer's stray zombies being sent that way to get another body are all "another force". The city lord could have them taken care of without too much extra investment, but chasing them off his lands is even easier. The shire halflings are
not setup to handle all of those other forces driven from across the lands loyal to the city lord towards the shire.
It's not "plot armor" to me to make this so, its just how my world works.
I'm pretty sure you aren't claiming to be the author of fr/greyhawk, the way your world works is not especially relevant to what the phb lays out for everyone else.
I do have areas on my map that we have been calling "death worlds". Areas where it is dangerous to venture, much less try to settle. Those areas also, naturally in my opinion, don't have much settlement going on because nobody wants to live where the orcs go raiding or the manticores go feeding or the demons emerge from underground rifts. It's also the areas you wouldn't find any non-adventuring halflings (unless they were dinner).
again we are talking about the phb shire halflings not your world
As far as your real world description of rural America...you are describing human behavior...which i'm fine with and not arguing about existing. If I were to ascribe one word to human cultures in D&D it would be AMBITIOUS.
and yet the halfling lands get drawn on the map & those humans elves/dwarves all shrug it off like they were children playing
the floor is lava
They are usually depicted as a "young" race yet usually have some of the most powerful civilizations, and in some cases have become the most powerful race on the continent. This is why Youthful Human 1 is likely leave the farm life for the big city so they can get rich and own a trading empire. Being CONTENT may be why Youthful Halfling 1 is fine with moving into a new house next door to ma & pa and raising some goats.
It's not just humans that this affects. I'm pretty sure it was you who went on & on about how dwarves don't have a tradition of farming or logging as opposed to their tradition of mining crafting trading & military service. Why do they also ignore the halfling shire between them & the citylord when they could just be doing the same thing as the citylord to carve up that prime bit of productive farmland
It might be interesting to have a personal conversation about this one day sitting around a table. One thing I have noticed (in real life, not just this thread or board) is that it is more difficult for some people to grok the state of CONTENT than others. Some, like myself, can get to a point where they say to themselves "What I have now is pretty good, as long as things stay this way i'll be happy" and others are always striving to earn, learn, or achieve more. Perhaps my personality type of being CONTENT in my life lets me view the idea of a whole race of CONTENT people as not being any sort of issue??? Regardless, that's a different (and probably IRL) discussion.
It's not a matter of being able to grok the excuses. The excuses only work in FR or FR-like worlds that also impose cultural stasis as a norm nobody tries to change with advancements.