The humans as presented in D&D are a lot like the ones presented in LoTR. They aren't us so much as they are mythic figures of destiny; ambitious and infinitely adaptable at a moment's notice. The greatest heroes and the worst villains. Which is fine, but it's nice to have actual people too. People who jus want to live their lives and be happy and need to be roused to heroism rather than always launching headlong at the call.
That's not a mismatch of the setting, it's adding back something that was lost when all humans became Arnold when sometimes you want to play Bruce Willis.
I think this is the core of the differences in our perceptions.
You see humans as superhumans and halflings as humans.
I see humans as humans and halflings as plucky but short friends.
Has any of that changed in 5e? And I ask this knowing that in a second there's a big reveal that I feel like makes all the pieces fall into place...
The tone, imagery, and foci of halflings reverted to it's pre3e form. Where the base halfling was a background hobbit with enough paint on it to not be sued.
The acrobatics, martial, and diplomatic aspects were heavily deemphasized and the homebody, silly, and rustic aspects put far in the foreground.
Ooooh. This is an old school gamer thing.
I honestly know nothing about OSR culture and all that. I feel like we could have saved a billion pages if you'd just said OSR Halflings because that's not how halflings have been for like decades, dude. 5e art aside, they're not really jokes. They're in fact the icons of the only class that's balanced and playable across all three of the most recent editions. I mean, maybe Tabaxi might supplant them at some point, but that's because the internet loves cats
Yeah they are iconic rogues but the old heads insist on so many nerfs that humans and elves do it better.
And since that generation of fans dominated DMing to a long time, they pinned halflings in the silly box for a long time.
And the high speed chase away from 4e removed a
lot of progress on the halfling race.
don't think that howling and gnashing of teeth ever called halflings 'silly'. It's more about demanding that the muscly races always be stronger than halflings because... BECAUSE. But that whole thing is an issue with how D&D thinks strength is the primary component in being a good melee fighter.
It's that because. Many of the people complaining about halflings being stronger than minotaurs don't even allow minotaur PCs.
It's all about locking races into boxes and punishing them for stepping outside. If you take away weapons from short races, remove dex to melee damage, limit magic to certain races, cap Strength based on race, limit backgrounds by race, put severe penalties in combat based on size, weaken and limit sneak attack...
you end up with jokey halflings.