The Old Crow
Explorer
I do not want crafting magic items to require spellcasting at all. I hated that 3e thing where one just cast spells repeatedly at an item and suddenly it turned magic.
I do want tool and skill proficiencies to be important. I like the idea of recipes, and the need for special ingredients.
I also like the idea of rolling to see if your item might end up with some weird side effect or special effect. Maybe the moons weren't aligned correctly, or the recipe works best in midsummer but you made it in winter, or a few steps were missing off that old practically illegible recipe you found.
I do want tool and skill proficiencies to be important. I like the idea of recipes, and the need for special ingredients.
I also like the idea of rolling to see if your item might end up with some weird side effect or special effect. Maybe the moons weren't aligned correctly, or the recipe works best in midsummer but you made it in winter, or a few steps were missing off that old practically illegible recipe you found.