CapnZapp
Legend
That sounds like a narrative decision and not something you'd want to leave up to chance.Fair enough, but these stories (and the Conan comics by Marvel, etc) are full of examples of the protagonist getting hit in the head by a sneaky thief or lucky guard, and then captured. You could say "he ran out of hit points", and yeah, he did, but it was due to a rare/double crit, and not slow hit point attrition.
If those thieves are instead monstrous spiders or deranged cannibals, you don't want the system to randomly tell you the hero's been knocked unconscious.
In fact I would argue no rpg offers great support for the "losing a fight doesn't end the story" trope, and that there's nothing in particular that suggests S&S games need to provide better support than other games.
Does Conan occasionally get captured? Yes, but so does heroes of all genres. In fiction, where the author decides the outcome of all rolls.
Is "getting captured" essential to the S&S genre, is the real question here. Only include instant death if you really believe it is, and then you should (again with respect) make it a non-optional core aspect of your game.
Cheers!
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