Mundanity for Adventure/Campaign Inspiration

MGibster

Legend
I was inspired by another thread to look into Boot Hill, a role playing game set in the Old West from TSR with three editions published from 1975-1990, and I ran across an adventure titled Ballots & Bullets. (This is one of those games WotC has a disclaimer on saying that it "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time" and rightly so I think. I just wanted to make you aware that you'll evidence for why WotC felt the disclaimer necessary in the quote below.)

Ballots & Bullets said:
It's 1882 and Cochise County, Arizona is the wildest part of the wild west. Rustlers are everywhere Indians and badmen lurk in the hills. Robberies are common. Against this setting, two hostile political factions struggle for control of tiny Promise City. And YOU are there ... as a gunman or lawman, a hired hand or campaign worker ... OR as a candidate for office.

I've been kicking around the idea of writing a Deadlands scenario around the election of a mayor, city council, or even county sheriff and I was absolutely intrigued to find that someone beat me to the punch in 1982. In most role playing games the PCs are doing something rather fantastical like investigating eldritch horrors, exploring ancient dungeons and relieving the current inhabitants of their possessions, or tooling around the galaxy defeating evil empires. Boot Hill lacked the supernatural or fantastic that were common in most game settings at the time so that does help explain why something like an election could serve to drive the action of this module. But using something so mundane in a setting with fantastic elements might be fun?

So I'm thinking it might be fun to have adventure concepts that are grounded in mundane aspects of life. Maybe some D&D adventurers get their start because they're members of the Baking Guild and they need to win the favor of the king in order to protect their charter against an upstart guild trying to worm its way into their racket. There's got to be a ton of normal slices of life that can be used for excellent adventure fodder. Any ideas?

 

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A large portion of TV shows do not feature fantastic elements of any kind, yet are full of intrigue or drama. In fact, it's only in recent years that the fantastical elements of fiction have become more prominent. Shows like 911 and the Chicago family, feature dangerous and dramatic situations with no fantastical elements. There's also ones like The West Wing or Law & Order that are highly dramatic with little or no violence and no fantastical elements. TV and movies are a great place to look for ideas for interesting and dramatic situations that can be mined for ideas. Fantasy and Sci-Fi is really a limited exposure genre when compared to regular dramas or mysteries.
 

MGibster

Legend
A large portion of TV shows do not feature fantastic elements of any kind, yet are full of intrigue or drama. In fact, it's only in recent years that the fantastical elements of fiction have become more prominent.
That's certainly true. I've always though it odd that the majority of role playing games feature the supernatural or science fiction as key elements of their settings.
 

DrunkonDuty

he/him
In a game my wife is running I once spent 3 solid sessions campaigning for our local tavern's barkeeper to get elected to the purely honorary position of "Banana King," as part of the annual Banana Festival. We spent some of the time investigating the suspicious death of a local councillor too.

Mundane? More like fundane.
 







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