I was perusing the threads about boxed sets and the next book releases, and the same thought kept returning-
D&D (5e) should release a major campaign setting for SciFi.
That's it. Now, I want to be more specific with this- this is not a "Spelljammer Confirmed!!11!!!!" thread. Spelljammer is great. I enjoy Spelljammer. I love all varieties of it, whether jammin', jellin', or mere preserves. But Spelljammer is, essentially, D&D Victorian Naval Steampunk (but phlogiston instead of water, etc.). It's a cool setting, but it's not a science fiction setting.
I'm not trying to make any kind of extreme statement here; I think that Hasbro can pump out almost infinite varieties of regurgitated Magic settings and recycled TSR-era settings that would probably last them until 2030. Heck, they would probably make a decent portion of gamers happy if they stop forgetting about the Realms and burying Greyhawk and publish a few campaign books for them.
But I'm advocating for something a little more radical. It's been seven years now since the release of 5e. We all love us some fantasy- high fantasy, low fantasy, Swords & Sorcery, Tolkien-esque, anime-flavored, or GOT--humanocentric & gritty ... but we have all the tools to do fantasy already.
It's time to boldly go where no official rules have gone before .... to a D&D setting. Man, I love to noticeably split infinitives.
Why SciFi? Why Now?
Building on what I just said, I think the question as to why now should be obvious. At a certain point, while there can be infinite variations of the fantasy setting, they don't provide much in the way of a general expansion of the 5e rules system to a new genre; something that would open up vast new frontiers. A more interesting question is- why SciFi?
I would provide a few simple reasons for it- first, SciFi is a "traditional" genre for RPGs. Yes, CoC has been a major contender for a while that does not neatly fit into the other categories, but various types of SciFi rpgs have always been a strong part of the market.
Second, just as 5e is a game that provides a bridge from the past to the future (the link between the history and the future of D&D editions), a nod to past of TSR-era games is long overdue. Sure, sure, we could all preen on about Gangbusters, or Boot Hill, or Top Secret, but three of the early games that should resonate are Metamorphosis Alpha, Gamma World, and Star Frontiers- "classic" SciFi of the TSR era.
So by producing a campaign setting that was SciFi, Hasbro could both expand the core rules, allow for a whole new universe of play, and also continue the 5e concept of building to the future while nodding to the past.
So Which Setting? Why Gamma World Makes Sense, Even Though My Heart Calls for Star Frontiers
So a quick explanation- for those unfamiliar with it, Metamorphosis Alpha was the precursor to both Gamma World and S3 (Expedition to the Barrier Peaks). This was back in a time when systems were less compatible, but the barriers between worlds were more permeable (leading to, inter alia, the DMG having conversion rules). While MA is a seminal event in TSR and RPG history, we will assume it was subsumed by Gamma World.
Briefly, Gamma World is post-apocalyptic (think mutants and collapse of civilization, the exact nature of the lore around the collapse etc. changing of the years and editions) while Star Frontiers is far-future (think FTL space travel and aliens). My hope would be a release of a 5e-based system for Star Frontiers that incorporates Alpha Dawn (original), Knight Hawk (space battles), and aspects of Zebulon's (um ... think of it as Tasha's Guide to Outer Space).
I would love to see a resurrection of Star Frontiers, if for no other reason than the IP has lain dormant since the '80s, and it would have the most chance for people to homebrew and expand (you would have an entire universe, and rules for space ships, battles, robots, etc.). Moreover, the basic concepts of Star Frontiers would seem to be tailor-made to the zeitgeist of 5e- it was a system that was always designed more (given the time) for action-adventure than other, more "hard core" SciFi rpgs.
That said, Gamma World has the most common currency with people today- it has been updated continuously since being first published, with versions of it going up to d20 (and I believe there are some excellent fan conversions for 5e).
So my heart says Star Frontiers, but my head say, "You'll be lucky to get an official Gamma World."
Conclusion
That's it! As much as I want Hasbro to keep on pumping out fantasy settings, I think it's time we start calling out for something really new. It's time for SciFi!
STAR FRONTIERS 5e CONFIRMED!!!!111!!!!!
D&D (5e) should release a major campaign setting for SciFi.
That's it. Now, I want to be more specific with this- this is not a "Spelljammer Confirmed!!11!!!!" thread. Spelljammer is great. I enjoy Spelljammer. I love all varieties of it, whether jammin', jellin', or mere preserves. But Spelljammer is, essentially, D&D Victorian Naval Steampunk (but phlogiston instead of water, etc.). It's a cool setting, but it's not a science fiction setting.
I'm not trying to make any kind of extreme statement here; I think that Hasbro can pump out almost infinite varieties of regurgitated Magic settings and recycled TSR-era settings that would probably last them until 2030. Heck, they would probably make a decent portion of gamers happy if they stop forgetting about the Realms and burying Greyhawk and publish a few campaign books for them.
But I'm advocating for something a little more radical. It's been seven years now since the release of 5e. We all love us some fantasy- high fantasy, low fantasy, Swords & Sorcery, Tolkien-esque, anime-flavored, or GOT--humanocentric & gritty ... but we have all the tools to do fantasy already.
It's time to boldly go where no official rules have gone before .... to a D&D setting. Man, I love to noticeably split infinitives.
Why SciFi? Why Now?
Building on what I just said, I think the question as to why now should be obvious. At a certain point, while there can be infinite variations of the fantasy setting, they don't provide much in the way of a general expansion of the 5e rules system to a new genre; something that would open up vast new frontiers. A more interesting question is- why SciFi?
I would provide a few simple reasons for it- first, SciFi is a "traditional" genre for RPGs. Yes, CoC has been a major contender for a while that does not neatly fit into the other categories, but various types of SciFi rpgs have always been a strong part of the market.
Second, just as 5e is a game that provides a bridge from the past to the future (the link between the history and the future of D&D editions), a nod to past of TSR-era games is long overdue. Sure, sure, we could all preen on about Gangbusters, or Boot Hill, or Top Secret, but three of the early games that should resonate are Metamorphosis Alpha, Gamma World, and Star Frontiers- "classic" SciFi of the TSR era.
So by producing a campaign setting that was SciFi, Hasbro could both expand the core rules, allow for a whole new universe of play, and also continue the 5e concept of building to the future while nodding to the past.
So Which Setting? Why Gamma World Makes Sense, Even Though My Heart Calls for Star Frontiers
So a quick explanation- for those unfamiliar with it, Metamorphosis Alpha was the precursor to both Gamma World and S3 (Expedition to the Barrier Peaks). This was back in a time when systems were less compatible, but the barriers between worlds were more permeable (leading to, inter alia, the DMG having conversion rules). While MA is a seminal event in TSR and RPG history, we will assume it was subsumed by Gamma World.
Briefly, Gamma World is post-apocalyptic (think mutants and collapse of civilization, the exact nature of the lore around the collapse etc. changing of the years and editions) while Star Frontiers is far-future (think FTL space travel and aliens). My hope would be a release of a 5e-based system for Star Frontiers that incorporates Alpha Dawn (original), Knight Hawk (space battles), and aspects of Zebulon's (um ... think of it as Tasha's Guide to Outer Space).
I would love to see a resurrection of Star Frontiers, if for no other reason than the IP has lain dormant since the '80s, and it would have the most chance for people to homebrew and expand (you would have an entire universe, and rules for space ships, battles, robots, etc.). Moreover, the basic concepts of Star Frontiers would seem to be tailor-made to the zeitgeist of 5e- it was a system that was always designed more (given the time) for action-adventure than other, more "hard core" SciFi rpgs.
That said, Gamma World has the most common currency with people today- it has been updated continuously since being first published, with versions of it going up to d20 (and I believe there are some excellent fan conversions for 5e).
So my heart says Star Frontiers, but my head say, "You'll be lucky to get an official Gamma World."
Conclusion
That's it! As much as I want Hasbro to keep on pumping out fantasy settings, I think it's time we start calling out for something really new. It's time for SciFi!
STAR FRONTIERS 5e CONFIRMED!!!!111!!!!!