That's not part of this game.I'd really like to see some stuff for Dominions, Strongholds, and Mass Combat. An RPG just feels incomplete to me without it.
(What can I say? I cut my teeth on the BECM rules.)
Aw.That's not part of this game.
(We have strongholds, but not in a dominions and mass combat sense).
I think we've already covered strongholds in a previous article.Still, the news about strongholds is exciting! Depending on how detailed they are, they might be a good enough starting point for writing my own mass-combat system.
We haven't started feats yet, but we've done a lot of work on magic items. I'll have to check how ready for display they are!I'd like to see if you have any new takes on feats and magic items.
I thought I saw in the cleric playtest something about brigandine armor.New types?
Ah yes, we have that. 15 different armors, I believe (vs... 12? in O5E). 3 shields. 2 helms. IIRC.I thought I saw in the cleric playtest something about brigandine armor.
Is there something new(or old) in mechanics of armor? Like return of max dex modifier for every armor?Ah yes, we have that. 15 different armors, I believe (vs... 12? in O5E). 3 shields. 2 helms. IIRC.