No one cares about Greyhawk apart from a few geriatric grognards who will throw their toys out the pram the first time they meet a tiefling.
Yeah but that's not applicable to this thread because Wizards etc. already exist in GH and I'm going to go out on a limb and say that will NEVER happen in an official WotC product beyond a vague suggestion that it's something you could, optionally, do.With regard to 5e, why do think this. 5e, IMO, handles low magic games very well. You can play the game just wonderfully with all martial characters. In fact, I suggest the game might even work better if you do!
As have we all. That doesn't change the fact that 5e works get with low / no magic.No, you have played a very tiny part of 5e.
I disagree. There are many definitions of low magic, and I know 5e can accommodate many of them.That's not even near "low magic". That's just the D&D default. The PCs are superpowered heroes, they fight superpowered villains, the rest of the world are powerless "normal people".
In a Low Magic setting most people don't even believe magic exists.
Given the Ghosts of Saltmarsh was released will they release a setting book like they did for Eberron or the Sword Coast Guide instead?
Level 20, in his opinion, should be something that took at least five years or regular play
And yes, consigning Greyhawk to the trash can of history is quite possibly the best commercial approach, no argument there.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.