What is your biggest RPG heartbreak?

S'mon

Legend
any idea why?

I think I know how to set up and run a typical D&D-fantasy style campaign: starter village, local dungeon, more dungeons etc on a wilderness map. PCs get XP and loot from exploring the dungeons; rinse and repeat. With SF I don't really have the same competency; campaigns tend to feel linear, which doesn't generate the same energy. Compared to fantasy sandbox campaigning I think there is a profound lack of material for SF sandboxes, at least material that works for me.
 

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Mind of tempest

(he/him)advocate for 5e psionics
I think I know how to set up and run a typical D&D-fantasy style campaign: starter village, local dungeon, more dungeons etc on a wilderness map. PCs get XP and loot from exploring the dungeons; rinse and repeat. With SF I don't really have the same competency; campaigns tend to feel linear, which doesn't generate the same energy. Compared to fantasy sandbox campaigning I think there is a profound lack of material for SF sandboxes, at least material that works for me.
maybe it is the scale of sci fi anything more than a solar system and it gets hard to build stuff well.
 

Compared to fantasy sandbox campaigning I think there is a profound lack of material for SF sandboxes, at least material that works for me.
The difficult thing with "generic SF" is that different settings have very different technology and assumptions. You could write generic adventures for Star Trek-like settings, and you might be able to make those work for Traveller-like settings too, but getting them to work for Star Wars as well would be very hard.
 

S'mon

Legend
maybe it is the scale of sci fi anything more than a solar system and it gets hard to build stuff well.
Yes, scale is a big issue. Also SF has lots of different scales - planetary & space, notably. With fantasy you have limited mobility and I find it easy to create a fantasy sandbox with a home base, not so in space.

Mind you I haven't really done a fantasy seafaring campaign/sandbox either, maybe you need to be able to do that before you can work up to doing it in space.
 


Retreater

Legend
Tried to run a SF GURPS game one time. Characters ended up having tech that could just completely negate every challenge I could imagine. Oh, I can unlock that door. Oh, I can find any missing person or object. Oh, I can cut my way through those walls. Oh, I can remotely disable the engines of that escape pod. Oh, I can exist in the vacuum of space.
This is why I don't run SF.
 




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