So that was honestly my biggest concern. I brought up the change with my group and our groups traditional Bard was one of the biggest supporters. That being said my group is also really good at calling out the support characters in combat as lifesavers. If a well timed inspiration or heal ends up saving the day then my Players are always there to call it out.It's a fair point. As a long time bard player though I'd argue you're stuck in a support role in combat, dropping inspiration so the GWM/SS fighter can hit for massive damage, using healing to get characters up, etc. Social encounters are where the bard gets to step up and shine, and that is a big reason people want to play them. So I'd just make sure that your bard player doesn't feel like you are taking away his "thing."
I've found Int is the most common dump ability score, but ymmv.So the thing I've notice about dumping charisma is that anyone who isn't the Bard/Sorcerer/rogue is usually going to dump charisma. The main difference is that the person who has a low charisma is going to just shut up and decide not to roleplay so they don't end up hurting the negotiation.
Right. Working Together is an easy way to get advantage so that someone without training or good Charisma still has a reasonable chance at success if the DM calls for a check. I think the DM should be something of a stickler here in making sure that the person helping is, you know, actually helping, but otherwise, this is a no brainer.If you only require a roll or two after the majority of the RP is done, which is how I do it, then you should look at the rules for working together. If the fighter wants to talk to the mayor and the bard comes along, if they both contribute something to the discussion, then one character makes the check with advantage. If the bard just sits there and refuses to participate, then the fighter's out of luck. As for the issue of players who are not comfortable with roleplay, then a player can simply give a description of what he's trying to do, not the specific words.
I've found Int is the most common dump ability score, but ymmv.
I am the opposite.I'm always hesitant to to simply say "it succeeds" when it comes to Social Interaction. This can very easily lead to having whichever player has the highest real life Charisma being unfairly favored.
I find the aiding another for advantage in 5e skill checks encourages two people doing tasks together instead of soloing on them, which is good for a cooperative group game.If you only require a roll or two after the majority of the RP is done, which is how I do it, then you should look at the rules for working together. If the fighter wants to talk to the mayor and the bard comes along, if they both contribute something to the discussion, then one character makes the check with advantage. If the bard just sits there and refuses to participate, then the fighter's out of luck. As for the issue of players who are not comfortable with roleplay, then a player can simply give a description of what he's trying to do, not the specific words.