You have chosen to make this 'vendetta' characteristic exceedingly punishing to those that have wronged your PC. That's how you chose to make it, and that's how you've chosen to play it up to this point. But those choices do not need to always be made.- It is body shuffle, not body swap. I am in body of someone else. Otherwise that is precisely what I would have tried to do, tattoos and loans... As it stands, I can not do anything of the sort. Reputation is important because I made it so - so yeah, it is important. That is the premise of RPG
- yes, vendetta is in my wizards character, he is built all around it. You seriously do not see a difference between a rogue killing you in your sleep because you said no to a loan vs a wizard killing you because you went out of your way to destroy his carefully laid out plans and reputation just because?
- the group are all new players between 18 a 28, with little or no previous experience. We played together from the start, some 9 months ago. My wizard usually makes the calls in the group, there are no significant group dynamics apart from that.
Your feedback is welcome. Even if I do not agree with all of it, I do need to hear and consider it.
There is absolutely no reason why your character couldn't in fact "lighten up" in this instance. No character is stuck in one personality trait. And in fact... having characters evolve actually make for more interesting journeys. So perhaps this event turns out to be the tipping point for your wizard-- now that the shoe is on the other foot and they are on the receiving end of what they've been dishing out this entire time... perhaps the wizard will actually learn that maybe their punishments have not been fitting the victim's crimes. And as a result, maybe this "need for retribution" starts falling away a bit now that the target is a friend and you have less desire to ruin their life.
If this whole thing is really about you as a player trying to get your PC out of a result-- in this case, not attacking and killing a fellow player's PC-- then you just do it. And you make up whatever justification you want for why it happens. Because no "in-game" character or story is worth destroying the fun and trust of the players out of game. It's just not. And which is why the clarion call of "I'm just playing my character!" has been summarily stomped upon and thrown out the window as any sort of legitimate excuse. It's not. Not anymore.