Ovinomancer
No flips for you!
If you actually think that's what I'm saying, or is a logical outcome, then anything not fighting matches that. Do you honestly think I'm making an argument that anything that isn't combat is tossing out 80% of the game? Jebus, man, we've had some great talks in the past, why are you treating me like I'm a drooling moron?Because whodunit is another type of story that typically can't be solved by fighting stuff. If tossing out the combat system ("80% of the game") as the way to "solve" an adventure is violating the conventions of the game, it doesn't seem as though it would make a difference whether that adventure was Cosmic Horror or a whodunit.
Cosmic Horror is, by definition, something that cannot be defeated. If I'm going to do Cosmic Horror, then the combat rules just do not matter much -- I've tossed them in pursuit of the genre. This is not the same as having a social encounter, or an exploration one, where we're just not currently focusing on combat, but it'll come around again. The idea of Cosmic Horror is not conducive to a combat system. This is actually one of the larger complaints about older CoC versions, where they had all kinds of rules for combat that just didn't matter. You could make a serious bruiser in the rules, but when it came to actually fighting, they were as useless as everyone else because so many of the mythos horrors you just can't shotgun.
I did. You quoted my post where I did when you asked my questions. If you're changing the topic, please do so more clearly. Of course you can have horror where you can fight the baddies.I don't think I specified Cosmic Horror. Yes, the Great Old One (there's exactly one in my campaign setting) has been a bit of a recurring theme, but that's not the only type of horror I've deployed. Many of the deeply unsettling things the parties have encountered have been deeply unsettling things they could fight, but I don't see that as suddenly making it Not-Horror.
There's a D&D genre -- it's not just mechanics, it's a whole feel with it's own set of genre logic and tropes.(And generally one stops the Great Old Ones by stopping those trying to summon them, if one can stop them at all.)
I agree there are D&D-isms. Classes, levels, hit points, the magic system, the focus on combat. And yes, you're still playing 5E, even if there's something the PCs don't have the resources to defeat present; you're still playing 5E if you go three sessions without a combat; you're still playing 5E if you have a situation that cannot be solved by fighting. I don't think anyone has said they weren't playing 5E--I'm pretty sure I haven't. I think some of us have said we feel as though we can tell more kinds of stories in 5E than in some game that we see as more narrowly focused, even if we have to hack 5E on occasion to do so.