Same.Well, I would make other-language literature references if I knew any other languages!
Same.Well, I would make other-language literature references if I knew any other languages!
Pretty sure my wife did French lit at Uni. I guess I could ask her "Did Victor Hugo say anything clever about this?"Same.
In the context of Cthulhu Dark, the sanity rules are a crucial part of the resolution system - putting your sanity die into a roll gives you a better chance of success, and can permit rerolls, but runs the risk of going insane.Heh, there's a bit of irony here. When we talked about importing horror and Cthulu stuff into D&D, I believe it was @dave2008 who mentioned that sanity rules weren't necessary.pemerton said:When we've played it (a couple of one-shots) we haven't been especially Cthulhu-ish. But the sanity rules are an important part of the system.
It's just interesting how we all prioritize different things. To me, a Cthulu game that doesn't have some sort of sanity death spiral isn't really Cthulhu at all. It's just tentacly horror.![]()
I just want to make it clear that when I say Cthulhu Dark needs the sanity die, I'm not making a judgement about the aesthetics of genre. I'm making a judgement about the fundamentals of the game's resolution system.But this again goes back to a point that I made how the necessary elements or breaking points of genre play/emulation will differ between people. 5e can work for @dave2008's low magic games, but it wouldn't necessarily work well for either of us or what we are looking for in a low magic game. So our solution is to look elsewhere because hacking the game isn't worth the effort, particularly when plentiful valid alternatives exist.
Well, you certainly didn't provide them, just talked in generalities. All I've spoken to is your directly claim you had no sanity mechanics and felt they were not necessary to the genre. I don't recall speaking to anything else.You seem to be pre-judging how we played cosmic horror (more literally the story Call of Cthulhu) without seeing our house-rules or how we actually played. Perhaps I misunderstood you, but you certainly came off that way to me.
In the context of Cthulhu Dark, the sanity rules are a crucial part of the resolution system - putting your sanity die into a roll gives you a better chance of success, and can permit rerolls, but runs the risk of going insane.
Without the sanity die, there isn't that capacity for the players to push harder at a higher risk. I think it's pretty good design!
I just want to make it clear that when I say Cthulhu Dark needs the sanity die, I'm not making a judgement about the aesthetics of genre. I'm making a judgement about the fundamentals of the game's resolution system.
It's very close to saying that Fate needs fate points and aspects.
Sure. HPL is a certain sort of person from an era where relativity was seen as a terrible blow to whiggish scientific certainty and even to confidence in some basics of human cognition. Bertrand Russell's is a different response, but has some points of similarity. It's also no surprise that conventionalism about scientific truth (found in some Vienna Circle members, and in a certain fashion in Popper, and then developed in a particular direction by Kuhn) is an idea that emerges around the same time.It's a philosophical issue, but I think the cosmic horror genre simply has that wrong. The universe being unknowable and incomprehensible is something cosmologists deal with all the time, without going insane. They just stick all the weirdness in a box and go on with their lives.
Again that is a definition of cosmic horror, but I was explicitly referencing my experience from reading HPL, not someone else's definition, posibly even the standard definition, of cosmic horror. The sanity mechanic in CoC didn't make me feel like we were playing a HPL story and that is what I want in my "cosmic horror," and that is what I was able to achieve with my D&D 5e hacks.
I mean in the story Call of Cthulhu a person literally rams a ship into Cthulhu, after seeing the rest of his group destroyed by it, and then escapes.
PS The adventure I ran for my group was an interpretation of Call of Cthulhu were the events happen in a more linear fashion (not through flashbacks) to the protagonist (players).
Earlier this evening I was reading the treatment of this in Trail of Cthulhu. That system uses Stability + Sanity to try and capture the full range of HPLesque responses (from madness, like in Shadow out of Time and Danforth (I think it is) in At the Mountains of Madness) to pulp-y attempts to destroy horrors from other worlds (The Dunwich Horror is more like this).I am curious but how many of the protagonists in H.P. Lovecraft's stories actually go insane. I'm not well read on his stuff (not a fan of cosmological horror as it does nothing for me in the horror department) but I feel like I once read somewhere that this is a very exaggerated trope when it comes to his stories and even moreso with stories about the mythos that he didn't write.
Right, so based on partial information you determined we couldn't be playing "cosmic horror."Well, you certainly didn't provide them, just talked in generalities. All I've spoken to is your directly claim you had no sanity mechanics and felt they were not necessary to the genre. I don't recall speaking to anything else.
Things that work tend to be true in the way they need to be, unless you're arguing that it could change tomorrow.Incomprehensible means can never be understood. Like Literature to a goldfish. If something is not yet comprehended, but can be comprehended in the future it is, by definition, comprehensible. There is no way to determine if something is, or is not, comprehensible, until it is comprehended.
Some scientists choose to believe the universe is comprehensible, but this is faith, not science. There is no evidential proof.
You are right, if the universe is unintelligible, then science cannot function. There is no way to prove the universe is intelligible, other than experience. Every time the Sun comes up in the morning it makes it seem that the assumption that the universe is intelligible more reasonable, but it is not proof.
In my field I, of course, speak to many in my field. It is a view shared by many of those in my field, although there is a tendency to pretend to non-scientists that we are a lot more confident than we are.
Engineering only needs to know "does it work?". "Is it true?" is irrelevant.