Well, once it occurred to me there should be reinforcements, I'd probably write them up next time I was prepping, just to keep myself honest. And so I could keep the fiction consistent.Okay, gotcha. I'd say that's a bit more prep than you implied.....but I suppose some of these kinds of details may simply come up in play, in which case then it's honored as established fiction, and so isn't exactly prep.
Yeah. I didn't think you were being inconsistent, or that the PCs were operating in a knowledge vacuum.But I do want to point out that I don't think that what I did was being inconsistent, or that we didn't establish Strahd's resources beforehand. They very much knew the situation. There's not really any conceivable way for four people...even powerful people....to eliminate all his resources ahead of time, especially since they were operating with time constraints. I think this is just the kind of gray area that is built in where the GM can influence things however they like in order to produce their desired effect. I think that the rules are largely structured this way, as well.
It is designed to give the GM leeway to influence things as play progresses, and not just before hand.
I will say that leaving that kind of blank space in a D&D scenario seems like either a temptation or a stumbling-block for certain kinds of DMs.
I think story curation is kinda baked into TRPGS. Even where it's not the GM, someone (or someones, or plausibly the whole table) will be making choices based on what the story is, and where they think the story should go.Yeah, I don't really want to present any absolutes here. I'm speaking generally. Skilled play can take different forms, certainly. And preparing ahead of time doesn't prevent the focus from becoming one of story curation. And so on.
I honestly just see story curation as so baked in to 5E that it takes real effort to minimize it, and I don't think it can be eliminated without pretty severe house rules or changes.