Ovinomancer
No flips for you!
No. You're starting with a position that the GM is curating the story no matter what, so any option is just the GM choosing for the story anyway. It doesn't matter if the kobold screams or not, because either is the GM telling their story.They will always do that to certain degree, either consciously or subconsciously. Unless they're actively and intentionally trying to create bad story. But that would be directing the story too.
The intent was to scare the kobold. Kobold is scared. Yes, it could scram or it could not. Neither option is 'neutral.'
You're doing that too, you just prefer a differnt outcome! The only difference is that I'm honest about what I'm doing.
Nothing is changed, it is logical outcome of the player's actions. Sure, it is one among many possibilities, but that's always the case.
This utter ignores that the players have input, and the GM can, on a success, give the players their intent, which completely takes it out of the hands of the GM. In my toy example with the kobold, the players clearly do not want to engage the next encounter with their attempt to intimidate the kobold. If the players' action succeeds, then alerting the next encounter on this success is obviously against the intent of the players. I do not have to choose what the kobold does independently -- I can just honor the players' intent when they succeed. This isn't the GM selecting an option for how the kobold acts based on the GM's thinking as for what tells the best story, this is putting the resolution of the action on the mechanics, and then honoring what was staked there -- which is the players' intent.
You seem to discount any GM narration that follows from the players intent and the result of the mechanics and instead assume that that GM is, at all times, narrating whatever the GM wants to. This is a flawed model. You may run this way, but it's not the only way to run. And, it makes a difference in play, so the argument that you can't always avoid bias doesn't do much to address this, because this is a much larger distinction that pointing out a bit of bias.
Oh, no, if the GM is directly the play to meet with what they think the story should be, that sounds like it includes railroading very easily. It's on you to explain how the GM always choosing to direct play according to what they think the best story is is not a railroad. You can't just say it's not when your entirely argument boils down to it being unavoidable.Yes, because the GM affecting the story is not railroading. GM's job is to affect the story, if they were not, we could replace them with a stack of spreadsheets.
No. Acknoweledging I am an imperfect being and cannot avoid bias perfectly is not that same thing as saying that I consciously alter outcomes of player actions without regard to the players' intent but instead with regard to what I think best serves telling a good story. This argument of yours is essentially everything is a railroad, it's not worth trying otherwise.Right. So you cannot be 100% neutral. That's what I am saying. You will always be curating the story, at least a little bit. And that's not a bad thing, that's the GM's job!