Kulan: Knightfall's Heroes of Carnell Game [IC]

Knightfall

World of Kulan DM
As Caerth swings around and stabs at the second ghoul, he sees the cultist in the niche run for the other door. The man quickly opens it and then closes it from the other side. While Caerth isn't sure, he thinks he hears a large mechanism being operated on the other side of the door. More than likely, the cultist locked and bolted the door.
 

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Knightfall

World of Kulan DM
Meanwhile...
Rush toward the back as I told you. NOW!
Maur's word shake Brutus's inner anger into his throat. He senses the dwarf means what he says. The young warrior can only hope that the dwarf won't hold his rashness against him in the future. He retreats from the damnable wizard into the other corridor and hopes Maur makes quick work of the duergar. He stops when he reaches Timmins.

Eike dashes down the corridor towards Meridith. Fear drives him forward, recklessly. Meridith moves out of his way, as she's more concerned with Timmins who is trying to stop his cloak from smoldering. Brutus doesn't think to stop the mad cultist's rush to get away from the source of his fear.

"Eike, don't run!" Aries yells.

As he passes by Maur, the dwarf uses strikes out at the man but doesn't try to kill him. Maur's hammer thumps the man's backside but he keeps running past the dwarf and by Phar and Aureus. The hutaakan rogue thinks about trying to stop the man, but instead she fires two bow shots at Xander. Without his invisibility, the wizard is an easy target for her. The first arrows sink into his arm while the second nicks the duergar's thigh. He yelps in pain.

"Ha! Got him!" Her tail swishes, and she turns to look at Maur smugly. "He's all yours, I've made my point... to him and to you."

Timmins finally puts out his cloak and turns back to Aries. "Maur says to listen, so talk... but no shouting."

Aries sighs. "As I said, the fight here is meant as a distraction. Tarrak and the other leaders have already left the temple through a secret underground passage on the upper level you just came down from. Very few of the acolytes know it's there, but Tarrak had begun to trust me. Anselm -- he's another ghast - might still be around here somewhere but he'll probably just hide out in his room or somewhere elsein hopes you won't find him. He's not much of a warrior, but he's still dangerous."

"And the attack on Carnell?" Wieland asks.

"The rooks are already on their way or they're already there. As I said, Tarrak and his senior acolytes won't attack the village until dark. The passageway leads under the water and shoreline. It comes up on the beach close to the village but is still far enough away to have remained hidden for decades."

Phar watches the cultist's mad dash, but he doesn't try to stop him. He's more concerned with who or what frightened him. The paragon elf wizard gives the dwarf the fight he wants. He moves back towards the double doors and the reddish light. He goes past Meridith and stops by the open doors. He looks inside and sees a massive forge sitting in the center of a large room that is roughly 50 feet long and 30 to 35 feet wide. Several crates are stacked up in the corners closest to the double doors. He can see another door that is ajar on the southeastern wall. The reddish glow emanates from the forge. Phar can clearly see there are piles of coal and two old barrels on the other side of the room and a weapon's rack leaning against the northwestern wall.

Beyond the forge is a large anvil. On the anvil is a greatsword. It looks to be in the finishing stages of its creation.

"This forge room. Is there anyone else inside?"

Aries shakes his head. "No. While Xander can call forth hell hounds from the forge, Tarrak already had him do that and took the infernal beasts with him for the attack on the village. There is also a deadly bird called an anathaema eagle that is attacking with the rooks. It is quite large and carry a rider. One of the senior acolytes, a man named Crisenth, is leading the rooks."

"This is bad," Meridith says.

"How many more in the temple?" Phar asks from the open doorway.

"Not many, we were told to fight to the death, but after Tarrak left, several of the acolytes deserted. There were a few old boats on the other side of the island that Tarrak had forgotten about. I fixed up two of them just in case I needed a quick escape. The last time I check on them, the boats were still there but I wouldn't be surprised if the fleeing acolytes discovered them. If they didn't, they probably swam to the mainland." He pauses. "There are half-a-dozen ghasts waiting for you on the next level. That's the main level of the temple. There are probably rooks still in the aviary and hatchery, but if you don't go in there, they won't attack you. There is some sort of plant monster in the aviary too."

"Can you get this Xander to surrender?"

"Unlikely."

OOC: Maur - Intimidate check vs Brutus: 1D20+1 = [12]+1 = 13 (success) | Brutus's attitude will naughty word to unfriendly towards Maur after the Intimidation ends.

Aureus - Composite Longbow (Full Attack): 1D20+15 = [13]+15 = 28; 1D8+3 = [1]+3 = 4
1D20+10 = [15]+10 = 25; 1D8+3 = [1]+3 = 4 (two hits, min. damage)
 

Knightfall

World of Kulan DM
The Ghouls Attack:
The ghoul tries to overwhelm Caerth with its attacks. Bite. Claw. Claw. One again, Caerth's unique hide armor protects him from the ghoul's teeth and claws.

The other ghoul steps towards Angus and does the same with the same results. The undead's attacks cannot bypass the centaur's shield.

 

Knightfall

World of Kulan DM
Mortas grins with evil satisfaction. Eike betrayed Malotoch and he will pay for his betrayal. Mortas tries to think of who to attack next. Then he sees the elf wizard, Phar, appears in front of the double doors of the forge room. He balks at the idea of challenging the wizard. Instead he tries to slink back the way he came. He gets only 10 feet before he notices the pale light of Cruel Justice shining from around the corner from the southern corridor. He can hear Quinn moving. He moves another 5 feet and waits with his mace and shield ready. Maybe he can ambush the man and take the sword from him. Tarrak would reward him.

The man is hardly moving silently and Quinn hears him coming, easily.

OOC: @ScottDeWar_jr, your action for Quinn!
 

Tellerian Hawke

Defender of Oerth
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Did this in a hurry... didn't bother to login, which is why it put it under the "default" username.

Angus' mind is swirling with options. But these were undead, he knew that much. He didn't know what they were capable of, but he DID know that now was not the time to showboat.

Stick to the basics. Chop this bugger in two!

Angus brings the big clan sword down HARD on the ghoul's right shoulder with a sickening THWACK of sharp steel hitting soft flesh!

OOC: Hits AC 26 for 11 pts. damage.
 

Knightfall

World of Kulan DM
View attachment 137565
Did this in a hurry... didn't bother to login, which is why it put it under the "default" username.

Angus' mind is swirling with options. But these were undead, he knew that much. He didn't know what they were capable of, but he DID know that now was not the time to showboat.

Stick to the basics. Chop this bugger in two!

Angus brings the big clan sword down HARD on the ghoul's right shoulder with a sickening THWACK of sharp steel hitting soft flesh!

OOC: Hits AC 26 for 11 pts. damage.
The blade nearly cleaves the ghoul in two, but the undead monstrosity remains upright, for the most part.

OOC: Since the ghoul moved to you, I'm going to forego the -2 penalty, but the second strike is still a miss.
 

Knightfall

World of Kulan DM
Maur rushes after the wizard suddenly visible
"I knew it! Rush toward the back as I told you. NOW! Wizard, Phar, if you can make me go faster, please do so."

"And now something completely unexpected wizard."

Maur rushes after the wizard. While another might think him charging the wizard, at the last moment, just before they collide Maur shimmers and disappears, appearing a moment later right behind the duergar.

"Yield to your fate!"

Save: Reflex save (base + spell resistance + items + recitation): 1D20+3+3+1+3 = [15]+3+3+1+3 = 25 - saved, 8 damage

Double Move
Swift action: anklet of translocation, going straight behind the wizard
Maur's rush forward doesn't surprise Xander, but his magic jump does. He finds himself with only one option and hopes it is enough to put some distance between him and Maur. He tumbles deftly away from Maur through the open doorway that leads to the stairway up to the first level of the temple. The duergar abandons his waraxe. He's to busy trying to get away from the ordained champion. Maur can see that Xander does have a dagger and hand crossbow, however. The wizard/rogue draws the short blade after he lands back on his feet and continues to move away.

"You will have to do better than that," he mocks. He has put some distance between himself and Maur, but he knows the Sonnthord dwarf isn't done with him yet. "And if you expect me to fight toe to toe against you, your crazier than that damn self-proclaimed Ghast Lord! You'll get your licks in, but eventually, I'll outpace you."

OOC: Xander tumbles two diagonals (equal to 30 feet) and then moves another 10 feet after that for a total of 40 feet. This is a double move that requires two successful tumble checks.

Xander - Tumble check (DC 15): 1D20+7 = [11]+7 = 18 (success)
Xander - Tumble check (DC 15): 1D20+7 = [16]+7 = 23 (success)
 
Last edited:

ScottDeWar_jr

second birthdate : 15 Dec 2011
Mortas grins with evil satisfaction. .. .. ..[edit] .. .. ..The man is hardly moving silently and Quinn hears him coming, easily.

OOC: @ScottDeWar_jr, your action for Quinn!
Quinn does indeed hear the man trying to be sneaky.

"you do ynot seem repentant of your ways, so you will have to be punished."

Quinn attacks the weapon hand of Mortus in hopes of giving who the warrior thinks is just a minor player of the hierarchy.

 

Knightfall

World of Kulan DM
Quinn does indeed hear the man trying to be sneaky.

"You do not seem repentant of your ways, so you will have to be punished."

Quinn attacks the weapon hand of Mortas in hopes of giving who the warrior thinks is just a minor player of the hierarchy.
Mortas shifts his stance to try to hit Quinn first as Quinn takes a step towards the approaching man. However, the man's mace only strikes the corner where the two corridors meet.

Quinn tries to encourage Cruel Justice to use its power again to sever the man's hand. The blade does not comply. Quinn still scores two solid strikes and the cultist reels in pain from the deep cuts on his arm and torso.

"You must not rely on my power to defeat such weak foes," Cruel Justice insists. "This man is nothing and will fall easily. Use your skill to defeat him. And if he somehow survives our strikes, then you will take him back to Carnell to face justice!"

Quinn can feel the blade's will pressing against his own. Could this be what Maur warned him about?

OOC: Cultist (Mortas) - Readied attack: 1D20+4 = [10]+4 = 14; 1D8+1 = [4]+1 = 5 (miss)

ScottDeWar_jr said:
OOC: Both attack hit even though the cultist has cover (+4 AC) after Quinn takes a 5-ft. step. Quinn attacks him around the corner of the two corridors. And no, Quinn did not just chop the cultist's hand off. See my post in the OOC thread. And even if CJ relented and used its special power as Quinn wants, its never a killing blow. The hand is severed and the wound is immediately cauterized.
 

Neurotic

I plan on living forever. Or die trying.
Maur looks at the surprisingly agile duergar with new respect.
"You're a tricky one, eh? Well, your champion took all of one hit, so...I don't need to make many 'licks' in."

Maur casts a spell...and...nothing happens. He looks for the moment into his shield with the holy symbol and then rushes after the escaping wizard. "Whu...!?"

"I didn't expect you to resist this, chaotic one."


Standard: cast Spike stones behind duergar and as far into the hall as possible (20x20 squares x 7 levels) :devil: 1d8 damage per 5' of movement, half speed, and Ref save DC 18 to have the speed halved again.

Rogue can spot the stones with Search DC 29 (full round action)
Also, IIRC, no tumbling into the difficult terrain?

Move: next to Xander, I believe I just reach him 1 diagonal and 3 'lefts'

Opportunity Attack vs Xander; damage: 1D20+13 = [17]+13 = 30; 1D8+7 = [5]+7 = 12
 

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