Levistus's_Leviathan
5e Freelancer
Dwarven Resilience, Darkvision, etc. Sure, humans can be miners and smiths, but the point of dwarves is that they were created to fulfill that niche (by Tolkien, the D&D game designers, and the in-lore gods in lots of worlds). They have a niche, and IMO, justify their existence in that. Halflings don't fulfill their niche as well as dwarves do, IMO.What do non-Duergar Dwarves do to push things ahead narratively that can't also be done by humans?
Darkvision, innate spellcasting, damage resistances/immunities, powerful build, magic resistance/gnomish cunning, Small size, flying/climbing/swimming speeds, age ranges, Deathless/Constructed Nature, etc, etc, etc. I could go on and on. If you don't want just mechanical things, how about things like this:(Or what do most humanoids do that can't be done by humans?).
- You were made out of metal to serve as war-slaves (Warforged).
- You're part animal (Centaur, Satyr)
- You're an anthropomorphic animal (Tabaxi, Leonin, Owlfolk, Aarakocra, Lizardolk, Rabbitfolk, Locathah, etc)
- You're half-(insert otherworldly/monstrous creature), and it changed your physical nature and granted you magical powers (Dhampir, Tiefling, Aasimar, Genasi, Hexblood, Kalashtar, etc)
- You came back to life, but not really (Reborn)
- You're half-(insert other race) (Half-Elf, Half-Orc, Mul, etc)
Be master tinkers/illusion-masters, not connected to Corellon, be curious and antisocial instead of haughty and xenophobic, etc.What do gnomes do that a short variant elf wouldn't do?
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