Stormonu
NeoGrognard
I’m a bit surprised at the backlash at this, there were several supplements back in at least 2E that used this (notably, all the Historical Reference supplements).
Yes, if you slow down the spellcasting, you’re going to have significantly less spellcasters in the party, because that is what your aiming for. If the gaming group is on board with accepting that (and hats off if they do), go for it.
One of the things that has always irked me about 3E and beyond is the lack of drawbacks to the magic system*. There’s no reason NOT to take magical abilities and you’re simply gimping yourself if you don’t. Every so often I want that “magic is corrupting/dangerous” aspect in the game or campaign, but its not built into 5E.
* Old spells, such as haste’s aging, the shout spell causing your heart to explode or polymorph turning you into that pile of goo from the transport accident in Star Trek: The Motion Picture. Or teleporting into a wall with Teleport…
Yes, if you slow down the spellcasting, you’re going to have significantly less spellcasters in the party, because that is what your aiming for. If the gaming group is on board with accepting that (and hats off if they do), go for it.
One of the things that has always irked me about 3E and beyond is the lack of drawbacks to the magic system*. There’s no reason NOT to take magical abilities and you’re simply gimping yourself if you don’t. Every so often I want that “magic is corrupting/dangerous” aspect in the game or campaign, but its not built into 5E.
* Old spells, such as haste’s aging, the shout spell causing your heart to explode or polymorph turning you into that pile of goo from the transport accident in Star Trek: The Motion Picture. Or teleporting into a wall with Teleport…