An exception here or there proves the rule, right?
I'll take that as encouragement, and so, without further ado, I give you ...
The Tale of the Angry Dwarf
It begins as I sit down on Thursday morning for my very first game of the con, Shadowrun (4th edition). The story picks up where the previous year's game left off. The party had been contracted to steal a "power source" from a top-secret facility, only to find that it was actually a little girl.
The team consists of a human combat mage (me), a dwarf "medic" with mostly healing spells, an orc security guy, an elf decker, a driver, and a sniper. We start by arguing about what to do with the girl. Most just want to deliver her and get paid. The dwarf seems to feel personally betrayed--by what, I don't know, since he didn't play in the previous game--so he goes one further: "I want to shoot her in the face. Because if you screw me over like that, I'm going to shoot you and dump you out of the car." (Remember,
he's the medic.) Nobody takes him seriously, though; we figure he's establishing a character.
The girl won't say much beyond "I want my wolf." One by one, most of the group is persuaded to help try to find the wolf. The only holdouts are the elf decker and the dwarf medic. The elf eventually gives in when the orc tells her, "Remember that night we got really drunk that we were never going to speak about again? I might remember that night if we don't help her." So we set off to look for the wolf, with the dwarf grousing all the way because he's been overruled.
About two hours in, we've found a mysterious underground compound in the mountains where we think the wolf probably is located. The dwarf has taken every opportunity to grumble, "I still say we should've shot her in the face. They never said she had to be alive when we delivered her." We all laugh every time, including the GM, who compliments the player on staying in character. The decker and the security guy are working on how to get past the perimeter fence when the GM tells us that the girl is walking up to the gate.
"I'm going to f*cking kneecap her," says the dwarf. "Because I'm sick of her. And I'm dead serious--I'm shooting her in the leg. This is horsesh*t, and I'm not going to die for her. I've had it! No more!"
So now we're in combat, completely derailing the plan we were about to attempt. The dwarf shoots the girl twice in the leg before the rest of the characters have any warning of what he's doing. Our characters are too scattered to do much, so we have to sit around for about twenty minutes while the dwarf essentially has a solo combat scene with the girl. He says, "I'll heal her afterward; it's cool. I just don't like being hosed over is all. I told you what I felt in the beginning."
The girl then turns around, unhurt, and zaps him with lightning. (Power source, remember!) The player goes into deep discussion with the GM about how the dwarf can survive the attack.
Dwarf: "I just want to know the best way I can live through this."
Elf: "Then why did you shoot her?"
Dwarf: "Because I f*cking hate her! And I need her to know that! This all about sending a message, saying 'I hate you!'"
Orc: "No, it's sending a message saying you want to f*ck up the game."
Dwarf: "Well, you know what? I paid the same money to be here that you did. I said early on, 'Let's do it this way.' Everybody said, 'No! Let's go do something that's going to get everybody f*cking killed.' So how about that?"
GM: "Why don't you roll your reaction..."
Dwarf: "No, that's all right. F*ck this. He wants to be angry about it. I'm sorry I ruined your game."
And he stands up and starts to gather his stuff. A couple of us try to talk him into staying, but he walks out.
After we've all recovered, we go on with the game. The GM says the dwarf is lying on the ground, twitching and throwing off sparks after the lightning blast. I talk the girl out of killing him outright, but she says she doesn't want to see him, so we throw him in the trunk of the car.
We leave the car in the compound parking lot and enter the building. We take an elevator to the lowest basement, where the girl finds her wolf, it turns into a sword, and she immediately teleports us out. I guess that's where the next year's game would start.
When it was all over, I realized the dwarf was still locked in the trunk of a car sitting on enemy territory. I told the GM the dwarf should join the bad guys and come back the next year as a villain.